Virtual reality case simulation to build skill competencies in working with substance-engaged clients.

Virtual Reality (VR) simulation training can offer social work students a person-centered learning approach that emphasizes in-vivo experience in applying social work skills to a case simulation, with post-simulation debriefing that links students' experiences back to direct practice learning object...

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Publicado en:Social Work Education Vol. 43; no. 9; pp. 2774 - 2787
Autores principales: Matto, Holly C., Ihara, Emily S., Cieslowski, Bethany, Hines, Denise A., Booth, Jeanne
Formato: Artículo
Publicado: Taylor & Francis Ltd Dec2024
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Dec2024
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      pub: Taylor & Francis Ltd
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        atl: Virtual reality case simulation to build skill competencies in working with substance-engaged clients.
      aug:
        au:
          Matto, Holly C.
          Ihara, Emily S.
          Cieslowski, Bethany
          Hines, Denise A.
          Booth, Jeanne
        affil:
          Department of Social Work, George Mason University, Fairfax, Virginia, USA
          Immersive Technologies, College of Public Health, Fairfax, Virginia, USA
          Field Education, George Mason University, Fairfax, Virginia, USA
      su:
        Social case work
        Social work students
        Group decision making
        Virtual reality
        Social services
      sug:
        subj:
          Social case work
          Social work students
          Group decision making
          Virtual reality
          Social services
          Other Individual and Family Services
      keyword:
        case simulation
        immersive technology
        practice skills
        substance use
        Virtual Reality
        case simulation
        immersive technology
        practice skills
        substance use
        Virtual Reality
      ab: Virtual Reality (VR) simulation training can offer social work students a person-centered learning approach that emphasizes in-vivo experience in applying social work skills to a case simulation, with post-simulation debriefing that links students' experiences back to direct practice learning objectives. VR simulation offers the unique opportunity for interprofessional group decision-making and support in providing care, offering a context where immediate feedback around decision-making is encouraged along with the space to consider alternative decisions. This inaugural VR simulation experience for social work students in our College of Public Health (CPH) centered on an interprofessional case situated in a host setting (hospital clinic). The VR training simulation offered a safe learning environment, encouraging student dyad teams to manage engagement and adjust their skills in real-time in a low-stakes scenario. Students saw value in the learning space and were interested in participating in other case scenarios. The early adoption of VR in the CPH enabled the Department of Social Work to lead the way for interprofessional custom case creation for working with substance-involved clients in collaboration with a Certified Healthcare Simulation Educator to deliver simulations that meet Healthcare Standards of Best Practice.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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