Virtual reality case simulation to build skill competencies in working with substance-engaged clients.
Virtual Reality (VR) simulation training can offer social work students a person-centered learning approach that emphasizes in-vivo experience in applying social work skills to a case simulation, with post-simulation debriefing that links students' experiences back to direct practice learning object...
| Publicado en: | Social Work Education Vol. 43; no. 9; pp. 2774 - 2787 |
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| Autores principales: | , , , , |
| Formato: | Artículo |
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Taylor & Francis Ltd
Dec2024
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=181910179&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 181910179 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 02615479 36Q jtl: Social Work Education issn: 02615479 maglogo: N pubinfo: dt: Dec2024 vid: 43 iid: 9 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 181910179 10.1080/02615479.2023.2289452 ppf: 2774 ppct: 13 formats: fmt: – @attributes: type: T – @attributes: type: P size: 399KB tig: atl: Virtual reality case simulation to build skill competencies in working with substance-engaged clients. aug: au: Matto, Holly C. Ihara, Emily S. Cieslowski, Bethany Hines, Denise A. Booth, Jeanne affil: Department of Social Work, George Mason University, Fairfax, Virginia, USA Immersive Technologies, College of Public Health, Fairfax, Virginia, USA Field Education, George Mason University, Fairfax, Virginia, USA su: Social case work Social work students Group decision making Virtual reality Social services sug: subj: Social case work Social work students Group decision making Virtual reality Social services Other Individual and Family Services keyword: case simulation immersive technology practice skills substance use Virtual Reality case simulation immersive technology practice skills substance use Virtual Reality ab: Virtual Reality (VR) simulation training can offer social work students a person-centered learning approach that emphasizes in-vivo experience in applying social work skills to a case simulation, with post-simulation debriefing that links students' experiences back to direct practice learning objectives. VR simulation offers the unique opportunity for interprofessional group decision-making and support in providing care, offering a context where immediate feedback around decision-making is encouraged along with the space to consider alternative decisions. This inaugural VR simulation experience for social work students in our College of Public Health (CPH) centered on an interprofessional case situated in a host setting (hospital clinic). The VR training simulation offered a safe learning environment, encouraging student dyad teams to manage engagement and adjust their skills in real-time in a low-stakes scenario. Students saw value in the learning space and were interested in participating in other case scenarios. The early adoption of VR in the CPH enabled the Department of Social Work to lead the way for interprofessional custom case creation for working with substance-involved clients in collaboration with a Certified Healthcare Simulation Educator to deliver simulations that meet Healthcare Standards of Best Practice. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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