Video Game Therapy in a Neurosciences Critical Care Unit: A Pilot Study.

Background: Therapeutic activity after stroke is a component of early recovery strategies. Interactive video games have been shown to be safe as an adjunct rehabilitation therapy in the medical intensive care setting, but patients with neurologic disease were often excluded from those protocols. Obj...

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Publicado en:American Journal of Critical Care Vol. 34; no. 1; pp. 60 - 67
Autores principales: Ziegler, Megan, Kumble, Sowmya, Zink, Elizabeth K., Tahara, Nozomi, Vora, Isha, Stevens, Robert D., Bahouth, Mona N.
Formato: algorithm CEU pictorial research tables/charts Journal Article
Publicado: American Association of Critical-Care Nurses Jan2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jan2025
      vid: 34
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      pub: American Association of Critical-Care Nurses
      place: Alisa Veijo, California
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        10.4037/ajcc2025319
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        atl: Video Game Therapy in a Neurosciences Critical Care Unit: A Pilot Study.
      aug:
        au:
          Ziegler, Megan
          Kumble, Sowmya
          Zink, Elizabeth K.
          Tahara, Nozomi
          Vora, Isha
          Stevens, Robert D.
          Bahouth, Mona N.
        affil: was a physical therapist, Physical Medicine and Rehabilitation, Johns Hopkins Hospital, Baltimore, Maryland, when the study was done
      sug:
        subj:
          Nervous System Diseases Rehabilitation
          Critically Ill Patients Psychosocial Factors
          Video Games Utilization
          Play Therapy Methods
          Individualized Medicine
          Patient Safety Evaluation
          Neurosciences
          Critical Care
          Human
          Adult
          Middle Age
          Education, Continuing (Credit)
          Pilot Studies
          Sports
          Patient Attitudes Evaluation
          Nurse Attitudes Evaluation
          Attitude of Health Personnel Evaluation
          Critical Care Nurses
          Recovery
          Descriptive Statistics
          Balance, Postural
          Endurance Training
          Cognition
          Motor Skills
          Physical Activity
          Health Care Costs
          Physical Therapy
          Vision
          Adult: 19-44 years
          Middle Aged: 45-64 years
      ab: Background: Therapeutic activity after stroke is a component of early recovery strategies. Interactive video games have been shown to be safe as an adjunct rehabilitation therapy in the medical intensive care setting, but patients with neurologic disease were often excluded from those protocols. Objectives: To evaluate the feasibility and safety of individualized interactive video game therapy in critically ill neurologic patients. Methods: Adults admitted to the neurosciences critical care unit during the observation period were eligible for inclusion. Wii sports games with the potential to target common neurologic deficits were categorized by our interprofessional team. We collected information regarding the number of sessions attempted, time for setup, indications of use, patient/staff experience, and predefined safety events. Results: Twelve sessions were completed in 9 patients, mean (SD) age 48.6 (18.1) years, and sessions were led by nursing and therapy teams. Prescribed video game therapy sessions targeted the following recovery domains: coordination (70%), balance (50%), endurance (30%), cognition (30%), fine motor control (30%), neglect (20%), engagement in activity (10%), and vision (30%). On average, 4.7 minutes were spent for setup and 18.8 minutes were spent playing video games. No safety issues were identified. All patients indicated that they enjoyed participating in video game therapy. Conclusions: In this pilot study, prescriptive interactive video game therapy in early rehabilitation was feasible and safe in the neurosciences critical care setting. Video game therapy may be a valuable complement to existing rehabilitation for critically ill neurologic patients and warrants validation in a larger patient sample.
      pubtype: Academic Journal
      doctype:
        algorithm
        CEU
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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