Building SimCity: How to Put the World in a Machine by Chaim Gingold (review).

"Building SimCity: How to Put the World in a Machine" by Chaim Gingold explores the history of the popular videogame SimCity and its influences, delving into the development of simulation technologies. The book highlights how simulation is not just confined to machines but is a social and culturally...

Descripción completa

Detalles Bibliográficos
Publicado en:Technology & Culture Vol. 66; no. 1; pp. 301 - 304
Autor principal: Whelan-Shamy, Daniel
Formato: Artículo
Publicado: Johns Hopkins University Press Jan2025
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=182908457&site=ehost-live
header:
  @attributes:
    shortDbName: ssf
    uiTerm: 182908457
    longDbName: Social Sciences Full Text (H.W. Wilson)
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        0040165X
        TCU
      jtl: Technology & Culture
      issn: 0040165X
      maglogo: N
    pubinfo:
      dt: Jan2025
      vid: 66
      iid: 1
      pid: 226
      pub: Johns Hopkins University Press
    artinfo:
      ui:
        182908457
        10.1353/tech.2025.a951091
      ppf: 301
      ppct: 3
      formats:
      tig:
        atl: Building SimCity: How to Put the World in a Machine by Chaim Gingold (review).
      aug:
        au: Whelan-Shamy, Daniel
      su:
        Generative artificial intelligence
        Analog computers
        Weight training
        Sociotechnical systems
        Computer software development
      sug:
        subj:
          Computer and peripheral equipment manufacturing
          Electronic Computer Manufacturing
          Custom Computer Programming Services
          Computer systems design and related services (except video game design and development)
          Generative artificial intelligence
          Analog computers
          Weight training
          Sociotechnical systems
          Computer software development
      ab: "Building SimCity: How to Put the World in a Machine" by Chaim Gingold explores the history of the popular videogame SimCity and its influences, delving into the development of simulation technologies. The book highlights how simulation is not just confined to machines but is a social and culturally significant phenomenon. It contributes to software and game studies, shedding light on the interconnected worlds of education, urban planning, design, computation, business, and politics that SimCity bridges.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: N
    holdings:
      @attributes:
        islocal: N