Reevaluating Reality through the Experience of Games: The Gamification of Web Novels through the Example of Yan Liangyu's Ghost Server Legion.
The gamification of Chinese web novels not only signifies that video games have become a popular theme in Chinese Internet literature or that Chinese Internet literature has borrowed elements from video games, but it also indicates a transformation in the entire narrative paradigm that concerns both...
| Published in: | Chinese Literature & Thought Today Vol. 55; no. 3/4; pp. 94 - 104 |
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| Main Authors: | , , , |
| Format: | Article |
| Published: |
Taylor & Francis Ltd
2024
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| Subjects: | |
| Online Access: | View this record in EBSCOhost |