Altered resting-state network connectivity in internet gaming disorder.
Background: The growing popularity of internet gaming among adolescents and young adults has driven an increase in both casual and excessive gaming behavior. Nevertheless, it remains unclear how progressive increases in internet gaming engagement led to changes within and between brain networks. Thi...
| Publicado en: | Annals of General Psychiatry Vol. 24; no. 1; pp. 1 - 9 |
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| Autores principales: | , , , , , , , , |
| Formato: | diagnostic images research tables/charts Journal Article |
| Publicado: |
BioMed Central
3/17/2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=183748382&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 183748382 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 1744859X 1CFB jtl: Annals of General Psychiatry issn: 1744859X maglogo: N pubinfo: dt: 3/17/2025 vid: 24 iid: 1 pid: 24147 pub: BioMed Central artinfo: ui: 183748382 183748382 183748382 10.1186/s12991-025-00553-1 183748382 ppf: 1 ppct: 8 formats: tig: atl: Altered resting-state network connectivity in internet gaming disorder. aug: au: Gao, Guoqing Rong, Bei Huang, Junhua Zhou, Mingzhe Zhao, Haomian Tu, Ning Bu, Lihong Xiao, Ling Wang, Gaohua affil: https://ror.org/03ekhbz91 Department of Psychiatry, Renmin Hospital of Wuhan University, Wuhan, Hubei, China sug: subj: Brain Physiopathology Large-Scale Brain Networks Physiopathology Video Games Adverse Effects Internet Addiction Complications Brain Radiography Magnetic Resonance Imaging Human Funding Source China Male Female Adult Cross Sectional Studies Attentional Bias Adult: 19-44 years Male Female ab: Background: The growing popularity of internet gaming among adolescents and young adults has driven an increase in both casual and excessive gaming behavior. Nevertheless, it remains unclear how progressive increases in internet gaming engagement led to changes within and between brain networks. This study aims to investigate these connectivity alterations across varying levels of gaming involvement. Methods: In this cross-sectional study, 231 participants were recruited and classified into three groups according to Diagnostic and Statistical Manual of Mental Disorders (DSM-5) criteria for Internet Gaming Disorder (IGD): IGD group, highly engaged gaming(HEG) group, and lowly engaged gaming (LEG) group. Resting-state fMRI data from 217 participants (143 males, 74 females) were included in the final analysis. Independent component analysis was used to examine differences in intra- and inter-network functional connectivity (FC)across the three groups. Results: No significant differences were found in intra-network FC across the three groups. However, significant inter-network differences between the dorsal attention network(dAN)and the visual network (VN) among the three groups were observed. The HEG group exhibited significantly higher dAN-VN functional network connectivity (FNC) compared to the LEG group. Linear correlation analyses showed no significant correlation between the dAN-VN FNC values and IGD-20T scores. Conclusion: Throughout the development of IGD, increasing levels of engagement are associated with a rise and subsequent decline in FNC of DAN-VN. This pattern may reflect top-down attentional regulation in the early stages of addiction, followed by attentional bias as addiction progresses. pubtype: Academic Journal doctype: diagnostic images research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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