The Effect of a Video‐Based Game Exercise Program on Motor Skills, Proprioception, and Cognitive Functions in Individuals With Intellectual Disabilities.

Background: Individuals with intellectual disability (ID) exhibit various problems, such as attention, learning, and physical–motor difficulties. The study is aimed at investigating the effects of video game–based therapy programs on cognitive and physical functions in individuals with ID. Methods:...

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Publicado en:Occupational Therapy International Vol. 2025; pp. 1 - 10
Autores principales: Diril, Elif, Menek, Burak, Emir, Ahmet, Tarakci, Devrim, Tarakci, Ela, Blanche, Erna I.
Formato: research tables/charts randomized controlled trial Journal Article
Publicado: Wiley-Blackwell 1/29/2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: 1/29/2025
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        atl: The Effect of a Video‐Based Game Exercise Program on Motor Skills, Proprioception, and Cognitive Functions in Individuals With Intellectual Disabilities.
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          Diril, Elif
          Menek, Burak
          Emir, Ahmet
          Tarakci, Devrim
          Tarakci, Ela
          Blanche, Erna I.
        affil: Department of Occupational Therapy,, Institute of Health Sciences,, Istanbul Medipol University,, Istanbul, Turkey, medipol.edu.tr
      sug:
        subj:
          Intellectual Disability Rehabilitation
          Occupational Therapy
          Exergames
          Treatment Outcomes Evaluation
          Motor Skills Evaluation
          Proprioception Evaluation
          Cognition Evaluation
          Human
          Male
          Female
          Adolescence
          Adult
          Randomized Controlled Trials
          Random Assignment
          Attention
          Physical Performance
          Reaction Time
          Descriptive Statistics
          One-Way Analysis of Variance
          Post Hoc Analysis
          Clinical Assessment Tools
          Adolescent: 13-18 years
          Adult: 19-44 years
          Male
          Female
      ab: Background: Individuals with intellectual disability (ID) exhibit various problems, such as attention, learning, and physical–motor difficulties. The study is aimed at investigating the effects of video game–based therapy programs on cognitive and physical functions in individuals with ID. Methods: The study, conducted through a three‐arm randomized trial, involved 45 adults aged 18–30 with mild to moderate ID. Participants were divided into three groups: Group 1 received home‐based video game–based therapy, supervised video game–based therapy, and occupational therapy–based activity training. Group 2 received video game–based therapy supervised by a therapist and an occupational therapy–based activity training program. Group 3 received occupational therapy–based activity training only. MOXO d‐CPT was used to evaluate attention; sit‐to‐stand test, joint position sense, and nine‐hole peg test were used to assess physical–motor functionality. Results: Results showed significant improvements in attention, functional performance, proprioception, and fine motor skills in all groups (p < 0.05). Group 1 was superior to Group 3 in nondominant JPS‐flexion, sit‐to‐stand test, and nondominant JPS‐abduction parameters (p < 0.017). When comparing Group 1 and Group 2, Group 1 was found to be more effective in the sit‐to‐stand test parameter compared to Group 2 (p < 0.017), while the other parameters of the two groups were similar to each other (p > 0.017). There were no significant differences between groups for different outcome measures (p > 0.017). Conclusion: The study suggests that video‐based game exercises combined with occupational therapy interventions can effectively enhance cognitive functions, functional performance, proprioception, and fine motor skills in adults with ID. Trial Registration: ClinicalTrials.gov identifier: NCT06097819
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        randomized controlled trial
        Journal Article
      ougenre: Article
    language: English
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