Mediating Market Moralities: Making Personalized Apps in the 'Attention Economy'.

This article considers how actors within digital markets creatively navigate moral ambiguities in their work, and how this shapes the building of (software) material relations. Catching the attention of an app user is considered morally ambiguous behavior in the 'attention economy' discourse shaping...

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Publicado en:Social Analysis Vol. 68; no. 3; pp. 1 - 21
Autor principal: Otto, Eva Iris
Formato: Artículo
Publicado: Berghahn Books 2024
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Mediating Market Moralities: Making Personalized Apps in the 'Attention Economy'.
      aug:
        au: Otto, Eva Iris
        affil: Postdoctoral Fellow, University of Copenhagen, Denmark
      su:
        Monocle (Company)
        Capitalism
        Application software
        Profit maximization
        Software productivity
      sug:
        subj:
          Capitalism
          Monocle (Company)
          Software Publishers
          Software publishers (except video game publishers)
          Custom Computer Programming Services
          Application software
          Profit maximization
          Software productivity
      keyword:
        attention economy
        capitalism
        digital markets
        moral logics
        personalization
        production
        attention economy
        capitalism
        digital markets
        moral logics
        personalization
        production
      ab: This article considers how actors within digital markets creatively navigate moral ambiguities in their work, and how this shapes the building of (software) material relations. Catching the attention of an app user is considered morally ambiguous behavior in the 'attention economy' discourse shaping the Danish app market. Employees of the Danish app agency Monocle navigate this moral ambiguity by 'personalizing' apps so that they become relevant at the 'right time'. However, in app-building practices, this entails a set of quite different personalized configurations. Consequently, I argue that personalization works to mediate different values within digital markets. It thereby allows app makers to pursue projects of fashioning themselves as makers of apps that are 'good', both in a technical and moral sense, while making apps that also 'win the market'.
      pubtype: Academic Journal
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      src: R
    language: English
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