Incidence of Internet Gaming Disorder Among Adolescents in Iran.

Background: This study examined the rising prevalence of internet gaming disorder (IGD) among adolescents in Tehran, focusing on two addiction patterns (mood/social problems and academic/occupational problems) and their correlation with high school level. Objectives: The research aims to explore the...

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Publicado en:International Journal of High Risk Behaviors & Addiction Vol. 14; no. 1; pp. 1 - 11
Autores principales: Fard, Farzin Forouzani, Pourmohamadreza-Tajrishi, Masoume, Vahedi, Mohsen
Formato: research tables/charts Journal Article
Publicado: Brieflands Mar2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Mar2025
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        atl: Incidence of Internet Gaming Disorder Among Adolescents in Iran.
      aug:
        au:
          Fard, Farzin Forouzani
          Pourmohamadreza-Tajrishi, Masoume
          Vahedi, Mohsen
        affil: Department of Clinical Psychology, School of Behavioral Sciences and Mental Health, University of Social Welfare and Rehabilitation Sciences, Tehran, IR Iran
      sug:
        subj:
          Internet Addiction Epidemiology
          Internet Addiction Psychosocial Factors
          Video Games
          Behavior, Addictive Prevention and Control
          Human
          Male
          Female
          Adolescence
          Iran
          Descriptive Research
          Cross Sectional Studies
          Questionnaires
          Descriptive Statistics
          Chi Square Test
          Data Analysis Software
          Prevalence
          Students, High School
          Comparative Studies
          Sleep Duration
          Parents
          Educational Status
          Family
          Socioeconomic Factors
          Academic Performance
          Funding Source
          Adolescent: 13-18 years
          Male
          Female
      ab: Background: This study examined the rising prevalence of internet gaming disorder (IGD) among adolescents in Tehran, focusing on two addiction patterns (mood/social problems and academic/occupational problems) and their correlation with high school level. Objectives: The research aims to explore the escalation of IGD among adolescents in the context of expanding internet technology. Materials and Methods: The study adopted a descriptive cross-sectional design. A sample of 708 adolescents (176 females, 532 males), aged 12 to 18, from various districts in Tehran was randomly selected based on inclusion criteria. Participants completed questionnaires on internet game addiction and provided demographic information. Data analysis was performed using descriptive statistics, chi-square tests, and the Welch test in SPSS 26. Results: The study revealed a 5.6% prevalence of IGD among adolescents in Tehran. Notably, second-year high school students exhibited a different pattern of internet game addiction, particularly in relation to academic and occupational challenges, compared to first-year students. Chi-square analysis showed significant differences between adolescents with and without IGD regarding sleep duration, paternal education level, and family financial status. Welch's tests revealed significant differences in emotional and social aspects of internet addiction among high school students in the first and second years. The statistical analysis also indicated a significant disparity in academic and occupational aspects of internet addiction based on educational level. Conclusions: The alignment of IGD prevalence in Tehran with findings from studies in other countries suggests the potential involvement of similar factors in the development of internet game add iction. Further research is needed to investigate these factors comprehensively and implement preventive measures to curb the increasing incidence of IGD among adolescents.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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