Visuomotor Integration Assessment Using Immersive Virtual Reality for Children With Cerebral Palsy: A Pilot Study.

Background: Visuomotor integration (VMI) impairments are common in children with cerebral palsy (CP) and can impact performance of goal‐directed upper‐extremity tasks. VMI impairment is clinically assessed using the gold‐standard Beery‐Buktenica test, whereas research paradigms use computerized asse...

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Publicado en:Child: Care, Health & Development Vol. 51; no. 3; pp. 1 - 14
Autores principales: Cheng, Minxin, Craig, Alexa, Levac, Danielle E.
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell May2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: May2025
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        atl: Visuomotor Integration Assessment Using Immersive Virtual Reality for Children With Cerebral Palsy: A Pilot Study.
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        au:
          Cheng, Minxin
          Craig, Alexa
          Levac, Danielle E.
        affil: Department of Physical Therapy, Movement, and Rehabilitation Sciences, Northeastern University, Boston Massachusetts,, USA
      sug:
        subj:
          Visual Perception Evaluation
          Sensory Motor Integration Evaluation
          Motor Skills Evaluation
          Virtual Reality Utilization
          Cerebral Palsy Physiopathology
          Cerebral Palsy Physiopathology
          Motor Skills Disorders Diagnosis
          Perceptual Disorders Diagnosis
          Psychomotor Performance Evaluation
          Computer Input Devices
          Task Performance and Analysis
          Eye Movements
          Hand
          Human
          Child
          Adolescence
          Male
          Female
          Funding Source
          Pilot Studies
          Comparative Studies
          Clinical Assessment Tools
          Cross Sectional Studies
          Child: 6-12 years
          Adolescent: 13-18 years
          Male
          Female
      ab: Background: Visuomotor integration (VMI) impairments are common in children with cerebral palsy (CP) and can impact performance of goal‐directed upper‐extremity tasks. VMI impairment is clinically assessed using the gold‐standard Beery‐Buktenica test, whereas research paradigms use computerized assessments incorporating eye and hand movement tracking with touchscreen displays. Immersive virtual reality (VR) may potentially enable more ecologically valid VMI assessments through the inclusion of 3D tasks and visual distractions. However, the potential of immersive VR as a VMI assessment method in children with CP has not been evaluated. The current study aims to investigate how VR can assess VMI impairments in children with CP. Methods: Twelve children with CP completed the Beery‐Buktenica VMI test and performed eye‐only, hand‐only and eye‐hand VMI tasks in touchscreen, visually simple VR and visually complex VR conditions. Eye and hand endpoint accuracy and task completion time quantified VMI performance. We compared performance on each task and in each environment between children with below‐ versus above‐average Beery‐VMI scores. Results: There were no significant relationships between Beery‐VMI score and eye‐hand task performance in visually simple VR. Compared to the touchscreen task, participants demonstrated significantly reduced eye and hand endpoint accuracy in visually simple VR, with no difference between Beery‐VMI groups. Children with below‐average Beery‐VMI scores decreased eye endpoint accuracy and increased trial completion time in visually complex VR. Conclusion: Findings from this pilot study do not support immersive VR as a VMI assessment method in children with CP.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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