Let's Play and Learn: A State‐of‐the‐Art Review on Gamification‐Based Learning With a Bibliometric Analysis in the Higher Education Institutions.

Background Study: Gamification is an effective and interactive approach to engaging students in teaching and learning. As digital technology develops, higher education institutions (HEIs) must embrace and keep pace with gamification for interactive teaching and learning approaches. Objective: The pu...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 41; no. 3; pp. 1 - 17
Autores principales: Fauzi, Muhammad Ashraf, Saad, Zuria Akmal, Aripin, Muhammad Ariff, Sapuan, Noraina Mazuin
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell Jun2025
Acceso en línea:Ver este registro en EBSCOhost