Real Practice and Virtual Practice Improve Basketball Free Throwing Skill Learning in Female Students: Examining the Role of Concurrent and Delayed Feedback.

Background: Today, active video games, in which players' own body movements are used to control the avatar, can be used to teach students motor skills by providing concurrent feedback. The purpose of this study is to investigate the effectiveness of concurrent and delayed feedback on basketball free...

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Publicado en:Journal of Computer Assisted Learning Vol. 41; no. 3; pp. 1 - 12
Autores principales: Sheikhzadeh, Farzaneh, Abedanzadeh, Rasool, Hazeltine, Eliot
Formato: pictorial research tables/charts randomized controlled trial Journal Article
Publicado: Wiley-Blackwell Jun2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2025
      vid: 41
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.70034
        185452176
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        atl: Real Practice and Virtual Practice Improve Basketball Free Throwing Skill Learning in Female Students: Examining the Role of Concurrent and Delayed Feedback.
      aug:
        au:
          Sheikhzadeh, Farzaneh
          Abedanzadeh, Rasool
          Hazeltine, Eliot
        affil: Department of Motor Behavior and Sport Psychology, Sport Sciences Faculty, Shahid Chamran University of Ahvaz, Ahvaz, Iran
      sug:
        subj:
          Students, High School Psychosocial Factors
          Feedback Evaluation
          Basketball
          Motor Skills Education
          Skill Acquisition Education
          Throwing
          Physical Education and Training
          Training Effect (Physiology)
          Human
          England
          Female
          Adolescence
          Randomized Controlled Trials
          Random Assignment
          Pretest-Posttest Control Group Design
          Comparative Studies
          Two-Way Analysis of Variance
          Post Hoc Analysis
          Descriptive Statistics
          Convenience Sample
          Repeated Measures
          One-Way Analysis of Variance
          Learning
          Videorecording
          Athletic Performance
          Video Games Utilization
          Feedback Education
          Adolescent: 13-18 years
          Female
      ab: Background: Today, active video games, in which players' own body movements are used to control the avatar, can be used to teach students motor skills by providing concurrent feedback. The purpose of this study is to investigate the effectiveness of concurrent and delayed feedback on basketball free throw learning. Methods: Thirty female students performed 10 trials of the free throw basketball (pre‐test) in the real environment. Then, they were divided into three equal groups (concurrent feedback, delayed feedback and control group) by random assignment. Individuals in the concurrent and delayed feedback groups practiced 50 trials in each of four sessions over 2 weeks in a virtual and real environment in the acquisition phase. After the last acquisition session, the post‐test, the retention test and the transfer test were performed for all three groups. Results: The results of mixed ANOVA showed no significant difference between the delayed and concurrent feedback in acquisition, retention and transfer (ps > 0.05). Each of these methods was better than the control group in acquisition and retention (ps < 0.05). Conclusions: Therefore, it is suggested that teachers can use the concurrent feedback method and delayed video feedback.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        randomized controlled trial
        Journal Article
      ougenre: Article
    language: English
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