Real Practice and Virtual Practice Improve Basketball Free Throwing Skill Learning in Female Students: Examining the Role of Concurrent and Delayed Feedback.
Background: Today, active video games, in which players' own body movements are used to control the avatar, can be used to teach students motor skills by providing concurrent feedback. The purpose of this study is to investigate the effectiveness of concurrent and delayed feedback on basketball free...
| Publicado en: | Journal of Computer Assisted Learning Vol. 41; no. 3; pp. 1 - 12 |
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| Autores principales: | , , |
| Formato: | pictorial research tables/charts randomized controlled trial Journal Article |
| Publicado: |
Wiley-Blackwell
Jun2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=185452176&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 185452176 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Jun2025 vid: 41 iid: 3 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 185452176 185452176 185452176 10.1111/jcal.70034 185452176 ppf: 1 ppct: 11 formats: tig: atl: Real Practice and Virtual Practice Improve Basketball Free Throwing Skill Learning in Female Students: Examining the Role of Concurrent and Delayed Feedback. aug: au: Sheikhzadeh, Farzaneh Abedanzadeh, Rasool Hazeltine, Eliot affil: Department of Motor Behavior and Sport Psychology, Sport Sciences Faculty, Shahid Chamran University of Ahvaz, Ahvaz, Iran sug: subj: Students, High School Psychosocial Factors Feedback Evaluation Basketball Motor Skills Education Skill Acquisition Education Throwing Physical Education and Training Training Effect (Physiology) Human England Female Adolescence Randomized Controlled Trials Random Assignment Pretest-Posttest Control Group Design Comparative Studies Two-Way Analysis of Variance Post Hoc Analysis Descriptive Statistics Convenience Sample Repeated Measures One-Way Analysis of Variance Learning Videorecording Athletic Performance Video Games Utilization Feedback Education Adolescent: 13-18 years Female ab: Background: Today, active video games, in which players' own body movements are used to control the avatar, can be used to teach students motor skills by providing concurrent feedback. The purpose of this study is to investigate the effectiveness of concurrent and delayed feedback on basketball free throw learning. Methods: Thirty female students performed 10 trials of the free throw basketball (pre‐test) in the real environment. Then, they were divided into three equal groups (concurrent feedback, delayed feedback and control group) by random assignment. Individuals in the concurrent and delayed feedback groups practiced 50 trials in each of four sessions over 2 weeks in a virtual and real environment in the acquisition phase. After the last acquisition session, the post‐test, the retention test and the transfer test were performed for all three groups. Results: The results of mixed ANOVA showed no significant difference between the delayed and concurrent feedback in acquisition, retention and transfer (ps > 0.05). Each of these methods was better than the control group in acquisition and retention (ps < 0.05). Conclusions: Therefore, it is suggested that teachers can use the concurrent feedback method and delayed video feedback. pubtype: Academic Journal doctype: pictorial research tables/charts randomized controlled trial Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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