From Blocks to Artefacts: Exploring the Potential of Minecraft Education Edition in Archaeological Pedagogy.

Background: In the dynamic landscape of higher education, innovation through gamification has emerged as a successful approach to enhance student learning and motivation. Archaeological studies have particularly benefited from innovative pedagogy, as traditional teaching methods often struggle to en...

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Publicado en:Journal of Computer Assisted Learning Vol. 41; no. 3; pp. 1 - 20
Autores principales: Jiménez‐Puerto, Joaquín, Gallello, Gianni
Formato: clinical trial pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Jun2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2025
      vid: 41
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.70054
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        atl: From Blocks to Artefacts: Exploring the Potential of Minecraft Education Edition in Archaeological Pedagogy.
      aug:
        au:
          Jiménez‐Puerto, Joaquín
          Gallello, Gianni
        affil: Department of Prehistory, Archaeology and Ancient History (PREMEDOC Research Group), University of Valencia, Valencia, , Spain
      sug:
        subj:
          Anthropology Education
          Artifacts
          Teaching Methods
          Student Attitudes
          Outcomes of Education
          Human
          Male
          Female
          Adult
          Multimethod Studies
          Clinical Trials
          One-Way Analysis of Variance
          Comparative Studies
          Semi-Structured Interview
          Paired T-Tests
          Factor Analysis
          Pretest-Posttest Design
          Post Hoc Analysis
          Thematic Analysis
          Spain
          Feedback
          Learning Environment
          Adult: 19-44 years
          Male
          Female
      ab: Background: In the dynamic landscape of higher education, innovation through gamification has emerged as a successful approach to enhance student learning and motivation. Archaeological studies have particularly benefited from innovative pedagogy, as traditional teaching methods often struggle to engage younger generations. Aims: To evaluate the effectiveness of Minecraft Education Edition (MEE) in teaching archaeological stratigraphy principles to History students, particularly when traditional fieldwork is not feasible. Sample: Third‐year History students (n = 74) at the University of Valencia (Spain), participating in the "Recent Universal Prehistory" course. Method: A mixed‐methods approach implementing both traditional teaching and MEE‐based instruction. Student learning was assessed through pre‐test, inter‐test, and post‐test evaluations, complemented by qualitative feedback analysis. Results: Implementation of MEE demonstrated significant improvement in students' understanding of stratigraphic principles. The integration of technology and immersive experiences effectively bridged the gap between theory and practise, providing an interactive and experiential learning environment. Conclusions: MEE proves to be an effective educational tool for teaching archaeological stratigraphy, particularly valuable when traditional fieldwork is not feasible. This innovative approach revitalises the teaching of crucial archaeological skills while providing a more engaging learning experience.
      pubtype: Academic Journal
      doctype:
        clinical trial
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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