Recurrence of internet gaming disorder in Korean adolescents: a 24-month follow-up study.

Many adolescents use internet games, and some of them experience psychological and social difficulties due to excessive gaming. Although there have been many studies on the onset and associated factors of internet gaming disorder (IGD) , research focusing specifically on its relapse is scarce. Consi...

Descripción completa

Detalles Bibliográficos
Publicado en:European Child & Adolescent Psychiatry Vol. 34; no. 5; pp. 1637 - 1648
Autores principales: Jo, Sun-Jin, Lee, Hae Kook, Rumpf, Hans-Jürgen, Jeong, Hyunsuk, Yim, Hyeon Woo
Formato: research tables/charts Journal Article
Publicado: Springer Nature May2025
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=185520004&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 185520004
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        10188827
        EJ3
      jtl: European Child & Adolescent Psychiatry
      issn: 10188827
      maglogo: N
    pubinfo:
      dt: May2025
      vid: 34
      iid: 5
      pid: 237
      pub: Springer Nature
      place: New York, New York
    artinfo:
      ui:
        185520004
        180515473
        185520004
        185520004
        10.1007/s00787-024-02598-1
        185520004
      ppf: 1637
      ppct: 11
      formats:
        fmt:
          – @attributes:
              type: T
          – @attributes:
              type: P
      tig:
        atl: Recurrence of internet gaming disorder in Korean adolescents: a 24-month follow-up study.
      aug:
        au:
          Jo, Sun-Jin
          Lee, Hae Kook
          Rumpf, Hans-Jürgen
          Jeong, Hyunsuk
          Yim, Hyeon Woo
        affil: https://ror.org/01fpnj063 Department of Preventive Medicine, College of Medicine, The Catholic University of Korea, 222, Banpo-Daero, Seocho-Gu, 06591, Seoul, Republic of Korea
      sug:
        subj:
          Video Games In Adolescence
          Internet Addiction Psychosocial Factors
          Human
          Adolescence
          Prospective Studies
          South Korea
          Funding Source
          Schools, Middle
          Recurrence Evaluation
          Confidence Intervals
          Recurrence Risk Factors
          Risk Assessment
          Male
          Female
          Adolescent: 13-18 years
          Male
          Female
      ab: Many adolescents use internet games, and some of them experience psychological and social difficulties due to excessive gaming. Although there have been many studies on the onset and associated factors of internet gaming disorder (IGD) , research focusing specifically on its relapse is scarce. Considering that addictive disorders often have a chronic course with frequent relapse, this study prospectively observed adolescents from the general population to explore IGD recurrence rate and associated factors of recurrence. In this prospective cohort study, from 1587 middle school gaming users, 1452 (91.5%) were followed up at 12 months and 24 months. The results showed that the cumulative recurrence rate of IGD was 16.1%, which was higher than the initial incidence rate of 3.6%; the adjusted incidence rate ratio was 2.43 with 95% CI 1.21–4.87 (P = 0.012). In addition, starting internet gaming before entering primary school was associated with a higher risk of relapse (P = 0.004). Limiting internet gaming for children before they enter primary school may reduce the risk of relapse of IGD that they may encounter during their adolescent years.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N