The Last of Us, Part 2 and the Christian Limits of "Jewish Representation" in Corporate Art.

In this article I present a case study of one of the most massively popular, hugely expensive, and globally influential works of culture ever made, the video game The Last of Us, Part 2 (2020), with particular attention to its creators' deliberate effort to offer "Jewish representation" to its audie...

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Detalles Bibliográficos
Publicado en:Jewish Social Studies Vol. 30; no. 1; pp. 1 - 35
Autor principal: Lambert, Josh
Formato: Artículo
Publicado: Indiana University Press Spring/Summer2025
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Acceso en línea:Ver este registro en EBSCOhost