Children's Decisions About How to Negotiate a Virtual Reality Stepping Stones Task.

On a daily basis, children make decisions about how to negotiate their physical environment. Sometimes they engage in physical tasks that involve risk, requiring them to judge the safety of how to negotiate the environment safely. Individual differences in children's age, sex, physical size, and per...

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Published in:Infant & Child Development Vol. 34; no. 3; pp. 1 - 10
Main Authors: Schwebel, David C., Sando, Ole Johan, Sandseter, Ellen Beate Hansen, Kleppe, Rasmus, Storli, Lise
Format: pictorial research tables/charts Journal Article
Published: Wiley-Blackwell May/Jun2025
Online Access:View this record in EBSCOhost
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      dt: May/Jun2025
      vid: 34
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1002/icd.70020
        186162480
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        atl: Children's Decisions About How to Negotiate a Virtual Reality Stepping Stones Task.
      aug:
        au:
          Schwebel, David C.
          Sando, Ole Johan
          Sandseter, Ellen Beate Hansen
          Kleppe, Rasmus
          Storli, Lise
        affil: Department of Psychology, University of Alabama at Birmingham, Birmingham Alabama,, USA
      sug:
        subj:
          Task Performance and Analysis In Infancy and Childhood
          Decision Making In Infancy and Childhood
          Virtual Reality Methods
          Simulations
          Environment
          Child Behavior
          Human
          Male
          Female
          Child
          Self Report
          Spatial Perception
          Descriptive Statistics
          Wounds and Injuries Prevention and Control
          Child Development
          Parenting
          Play and Playthings
          Physical Activity
          Funding Source
          Child: 6-12 years
          Male
          Female
      ab: On a daily basis, children make decisions about how to negotiate their physical environment. Sometimes they engage in physical tasks that involve risk, requiring them to judge the safety of how to negotiate the environment safely. Individual differences in children's age, sex, physical size, and personality may impact those decisions. We used fully immersive virtual reality to assess 7–10‐year‐olds' (n = 393; mean age = 8.8 years, SD = 0.8; 50% female) behaviour while stepping across rocks to cross a simulated river. Children's self‐reported thrill and intensity seeking (TIS) personality was also collected. Three outcomes were considered: rocks stepped on, time evaluating the crossing, and time crossing. On average, children used 5 of 7 rocks, spent 7.8 s assessing, and 18.7 s crossing, with substantial individual variations. Taller children crossed using fewer rocks, but this association was subsumed in multivariable models by male gender and higher TIS personality (e.g., β = −5.2 and −2.6, respectively, predicting crossing time). Results have implications for child development theory, injury prevention, playground design, and parenting decisions.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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