User experiences of patients' relatives with a computer game about pressure ulcer prevention: a descriptive qualitative study.

Background Patients' relatives are members of the care team. Obtaining their cooperation and empowering them by providing education is crucial for pressure ulcer (PU) prevention practices to be successful. Accordingly, innovative educational methods and continuous evaluation are needed. Aim This stu...

Descripción completa

Detalles Bibliográficos
Publicado en:Journal of Wound Management Vol. 26; no. 2; pp. 58 - 68
Autores principales: </strong>, <strong>Author(s), Çakar, Vildan, Karadağ, Ayişe
Formato: research tables/charts Journal Article
Publicado: Cambridge Publishing Jul2025
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=186420164&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 186420164
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        27885771
        MZEQ
      jtl: Journal of Wound Management
      issn: 27885771
      maglogo: N
    pubinfo:
      dt: Jul2025
      vid: 26
      iid: 2
      pid: 66266
      pub: Cambridge Publishing
    artinfo:
      ui:
        186420164
        186420164
        186420164
        10.35279/jowm2025.26.02.02
        186420164
      ppf: 58
      ppct: 10
      formats:
        fmt:
          – @attributes:
              type: T
          – @attributes:
              type: P
      tig:
        atl: User experiences of patients' relatives with a computer game about pressure ulcer prevention: a descriptive qualitative study.
      aug:
        au:
          </strong>, <strong>Author(s)
          Çakar, Vildan
          Karadağ, Ayişe
        affil: Independent Lecturer and Researcher, Istanbul, Turkey, ORCID: 0000-0002-0122-7405
      sug:
        subj:
          Pressure Ulcer Psychosocial Factors
          Pressure Ulcer Education
          Family Education
          Family Psychosocial Factors
          Family Attitudes Evaluation
          Attitude to Computers Evaluation
          Pressure Ulcer Prevention and Control
          Health Education Methods
          Video Games
          Human
          Male
          Female
          Descriptive Research
          Qualitative Studies
          Purposive Sample
          Semi-Structured Interview
          Content Analysis
          Descriptive Statistics
          Adolescence
          Adult
          Middle Age
          Aged
          Aged, 80 and Over
          Personal Satisfaction
          Funding Source
          Teaching Materials
          Adolescent: 13-18 years
          Adult: 19-44 years
          Middle Aged: 45-64 years
          Aged: 65+ years
          Aged, 80 & over
          Male
          Female
      ab: Background Patients' relatives are members of the care team. Obtaining their cooperation and empowering them by providing education is crucial for pressure ulcer (PU) prevention practices to be successful. Accordingly, innovative educational methods and continuous evaluation are needed. Aim This study aimed to evaluate the user experiences of patients' relatives regarding a three dimensional web-based computer game developed for PU prevention training. Methods The descriptive qualitative study was conducted between November 2021 and February 2022. PreSore: Pressure Ulcer Prevention Game (PPUPG) was developed, and participants (n = 55) were asked to play the game. An interview was performed at the end of the gameplay through the Gaming Experience Interview Questionnaire. Data were analysed using descriptive statistics and qualitative inductive content analysis. Results The main categories regarding user experience were: learning motivation; responsibility; empathy; authenticity knowledge and learning; awareness; care components; and appropriateness. The most prominent sub-categories were: happy to be informed; desire to care for the virtual patient properly on time; feeling the difficulty of patient care; recognising the patient with PU risk; learning the bedridden patient care; an effective method and enjoyable. Conclusion The data showed that PPUPG helped to create awareness about a virtual game-based approach for PU training, and users accepted the game as an educational method. Implications for clinical practice This study lays the groundwork for the future education of individuals and communities through digital platform games about prominent health issues.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N