User experiences of patients' relatives with a computer game about pressure ulcer prevention: a descriptive qualitative study.
Background Patients' relatives are members of the care team. Obtaining their cooperation and empowering them by providing education is crucial for pressure ulcer (PU) prevention practices to be successful. Accordingly, innovative educational methods and continuous evaluation are needed. Aim This stu...
| Publicado en: | Journal of Wound Management Vol. 26; no. 2; pp. 58 - 68 |
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| Autores principales: | , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Cambridge Publishing
Jul2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=186420164&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 186420164 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 27885771 MZEQ jtl: Journal of Wound Management issn: 27885771 maglogo: N pubinfo: dt: Jul2025 vid: 26 iid: 2 pid: 66266 pub: Cambridge Publishing artinfo: ui: 186420164 186420164 186420164 10.35279/jowm2025.26.02.02 186420164 ppf: 58 ppct: 10 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: User experiences of patients' relatives with a computer game about pressure ulcer prevention: a descriptive qualitative study. aug: au: </strong>, <strong>Author(s) Çakar, Vildan Karadağ, Ayişe affil: Independent Lecturer and Researcher, Istanbul, Turkey, ORCID: 0000-0002-0122-7405 sug: subj: Pressure Ulcer Psychosocial Factors Pressure Ulcer Education Family Education Family Psychosocial Factors Family Attitudes Evaluation Attitude to Computers Evaluation Pressure Ulcer Prevention and Control Health Education Methods Video Games Human Male Female Descriptive Research Qualitative Studies Purposive Sample Semi-Structured Interview Content Analysis Descriptive Statistics Adolescence Adult Middle Age Aged Aged, 80 and Over Personal Satisfaction Funding Source Teaching Materials Adolescent: 13-18 years Adult: 19-44 years Middle Aged: 45-64 years Aged: 65+ years Aged, 80 & over Male Female ab: Background Patients' relatives are members of the care team. Obtaining their cooperation and empowering them by providing education is crucial for pressure ulcer (PU) prevention practices to be successful. Accordingly, innovative educational methods and continuous evaluation are needed. Aim This study aimed to evaluate the user experiences of patients' relatives regarding a three dimensional web-based computer game developed for PU prevention training. Methods The descriptive qualitative study was conducted between November 2021 and February 2022. PreSore: Pressure Ulcer Prevention Game (PPUPG) was developed, and participants (n = 55) were asked to play the game. An interview was performed at the end of the gameplay through the Gaming Experience Interview Questionnaire. Data were analysed using descriptive statistics and qualitative inductive content analysis. Results The main categories regarding user experience were: learning motivation; responsibility; empathy; authenticity knowledge and learning; awareness; care components; and appropriateness. The most prominent sub-categories were: happy to be informed; desire to care for the virtual patient properly on time; feeling the difficulty of patient care; recognising the patient with PU risk; learning the bedridden patient care; an effective method and enjoyable. Conclusion The data showed that PPUPG helped to create awareness about a virtual game-based approach for PU training, and users accepted the game as an educational method. Implications for clinical practice This study lays the groundwork for the future education of individuals and communities through digital platform games about prominent health issues. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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