Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry

The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts,...

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Detalles Bibliográficos
Autor principal: Estrid Sörensen
Formato: Libro
Publicado: transcript 2018
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Acceso en línea:Ver este registro en EBSCOhost
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        au: Estrid Sörensen
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        Video games--Moral and ethical aspects
        Computers and children
        Video games--Social aspects
        Video games--Law and legislation
        Social sciences
      sug:
        subj:
          GAMES & ACTIVITIES / Board Games
          Video games--Moral and ethical aspects
          Computers and children
          Video games--Social aspects
          Video games--Law and legislation
          Social sciences
      ab: The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
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