Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry
The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts,...
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2018
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| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1867204&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 1867204 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry aug: au: Estrid Sörensen sertl: VerKörperungen/MatteRealities - Perspektiven Empirischer Wissenschaftsforschung isbn: 9783837639346 9783839439340 imageinfo: pubinfo: dt: @attributes: year: 2018 month: 01 day: 01 dtAvail: @attributes: year: 2018 month: 10 day: 05 vid: 00023 pub: transcript pubContract: Transcript Verlag place: Bielefeld price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.8 item: 794 .8 lc: @attributes: class: GV1469.17.S63 .C858 2018eb item: GV 1469 .17 .S63 .C858 2018eb artinfo: ui: 1867204 1037819517 formats: fmt: @attributes: type: EB doid: NL$1867204$PDF caption: PDF download: Y tig: atl: Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry ptl: Cultures of Computer Game Concerns aug: au: Estrid Sörensen su: Video games--Moral and ethical aspects Computers and children Video games--Social aspects Video games--Law and legislation Social sciences sug: subj: GAMES & ACTIVITIES / Board Games Video games--Moral and ethical aspects Computers and children Video games--Social aspects Video games--Law and legislation Social sciences ab: The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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