Exploring the impact of virtual gastronomic tourism on eating experience.

Background: Loss of appetite is a prevalent issue in palliative care, often diminishing people's quality of life and emotional wellbeing. Virtual reality (VR) presents new avenues for delivering emotionally meaningful and multisensory experiences that may help address this challenge. Aim: This pilot...

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Publicado en:International Journal of Palliative Nursing Vol. 31; no. 7; pp. 318 - 325
Autores principales: Shirotsuki, Masahiro, Sugama, Junko, Otsuki, Satoshi, Niki, Kazuyuki, Osti, Linda, Oiwa, Shoko, Ushida, Takahiro
Formato: research tables/charts Journal Article
Publicado: Mark Allen Holdings Limited Jul2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jul2025
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      pub: Mark Allen Holdings Limited
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        atl: Exploring the impact of virtual gastronomic tourism on eating experience.
      aug:
        au:
          Shirotsuki, Masahiro
          Sugama, Junko
          Otsuki, Satoshi
          Niki, Kazuyuki
          Osti, Linda
          Oiwa, Shoko
          Ushida, Takahiro
        affil: School of Contemporary International Studies, Nagoya University of Foreign Studies, Japan
      sug:
        subj:
          Appetite
          Eating Disorders Therapy
          Virtual Reality Exposure Therapy
          Emotions
          Eating
          Patient Attitudes Evaluation
          Treatment Outcomes Evaluation
          Terminal Care
          Human
          Pilot Studies
          Terminally Ill Patients
          Students, College
          Self Report
          Questionnaires
          Semi-Structured Interview
          Thematic Analysis
          Patient Satisfaction
          Happiness
          Quality of Life
          Psychological Well-Being
          Male
          Female
          Young Adult
          Fasting
          Food Preferences
          Descriptive Statistics
          Funding Source
          Male
          Female
      ab: Background: Loss of appetite is a prevalent issue in palliative care, often diminishing people's quality of life and emotional wellbeing. Virtual reality (VR) presents new avenues for delivering emotionally meaningful and multisensory experiences that may help address this challenge. Aim: This pilot study examined the feasibility and emotional effects of a VR-based gastronomic tourism intervention, with a focus on appetite stimulation, food enjoyment and perceived sensory enhancement. The study aimed to explore its potential application in clinical trials involving patients receiving end-of-life care. Methods: Six healthy university students took part in this preliminary study to evaluate the intervention protocol prior to clinical implementation. Each participant recorded a first-person video of a personalised noodle meal and 1 week later, they re-experienced their own dining footage via a head-mounted VR display while consuming an instant version of the same meal. Appetite and emotional responses were assessed using self-report questionnaires and semi-structured interviews. Qualitative data were analysed thematically. Results: Participants generally reported enhanced appetite, greater enjoyment of food and immersive engagement during the VR session. Thematic analysis revealed two consistent patterns: (1) heightened sensory perception, including perceived increases in flavour intensity and temperature, and (2) mixed usability experiences, with some participants noting minor discomfort such as dizziness or reduced food visibility. No adverse physiological reactions were observed. Conclusion: Findings suggest that VR-based gastronomic tourism experiences are feasible and may enhance both the sensory and emotional dimensions of eating. Although responses varied between individuals, the intervention holds promise for future application in clinical or palliative care contexts, particularly with adjustments to improve usability and personalisation.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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