| Sumario: | This essay presents an intermedial ecocritical analysis of the mural Manifest Destiny and the metroidvania video game The Aquatic Adventure of the Last Human. It examines these two distinct media products as disanthropic narratives by comparing how they mediate the themes of human extinction and nature's reclamation. The study also considers the kinds of ecological reflections these works may elicit from their audience and the means by which they do so. The analysis reveals how the mediation is facilitated and shaped by each medium's specific affordances and genre conventions. Furthermore, the study uncovers similarities in affective tone and reflective impact, contributing to both the discussion of ecomedia and ecological agency, and the theorization of disanthropy as a distinctive narrative mode within the broader landscape of eco-speculative storytelling.
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