Brief Report: Virtual Reality to Raise Awareness About Autism.

Purpose: The purpose of the study was to develop and test a virtual reality application designed to put the participants "in the shoes" of an autistic person during a routine task. Method: The study involved a randomized controlled trial that included 103 participants recruited from a technical coll...

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Published in:Journal of Autism & Developmental Disorders Vol. 55; no. 9; pp. 3378 - 3387
Main Authors: Koniou, Ioulia, Douard, Elise, Lanovaz, Marc J.
Format: research tables/charts Journal Article
Published: Springer Nature Sep2025
Online Access:View this record in EBSCOhost
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      pub: Springer Nature
      place: New York, New York
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        atl: Brief Report: Virtual Reality to Raise Awareness About Autism.
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        au:
          Koniou, Ioulia
          Douard, Elise
          Lanovaz, Marc J.
        affil: https://ror.org/0161xgx34 École de psychoéducation, Université de Montréal, P.O. Box 6128, H3C 3J7, Downtown Station, Montreal, QC, Canada
      sug:
        subj:
          Autism Spectrum Disorder
          Virtual Reality Utilization
          Health Knowledge Evaluation
          Community Colleges
          Social Attitudes Evaluation
          Task Performance and Analysis
          Human
          Male
          Female
          Adolescence
          Adult
          Randomized Controlled Trials
          Random Assignment
          Comparative Studies
          Funding Source
          Questionnaires
          Collaboration
          Canada
          Adolescent: 13-18 years
          Adult: 19-44 years
          Male
          Female
      ab: Purpose: The purpose of the study was to develop and test a virtual reality application designed to put the participants "in the shoes" of an autistic person during a routine task. Method: The study involved a randomized controlled trial that included 103 participants recruited from a technical college. Each participant responded to three questionnaires to measure attitudes, knowledge, and openness toward autism. Prior to responding to these questionnaires, the participants in the experimental group also completed an 8-min virtual reality simulation designed by the research team in collaboration with autistic individuals. Results: The participants who completed the virtual reality simulation reported better attitudes, more knowledge, and higher openness toward autism than the participants in the control group. Conclusion: The results of the study suggest that virtual reality simulations are promising tools to raise awareness about autism.
      pubtype: Academic Journal
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    language: English
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