Brief Report: Virtual Reality to Raise Awareness About Autism.
Purpose: The purpose of the study was to develop and test a virtual reality application designed to put the participants "in the shoes" of an autistic person during a routine task. Method: The study involved a randomized controlled trial that included 103 participants recruited from a technical coll...
| Published in: | Journal of Autism & Developmental Disorders Vol. 55; no. 9; pp. 3378 - 3387 |
|---|---|
| Main Authors: | , , |
| Format: | research tables/charts Journal Article |
| Published: |
Springer Nature
Sep2025
|
| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=187434579&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 187434579 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 01623257 AUT jtl: Journal of Autism & Developmental Disorders issn: 01623257 maglogo: N pubinfo: dt: Sep2025 vid: 55 iid: 9 pid: 237 pub: Springer Nature place: New York, New York artinfo: ui: 187434579 174150804 187434579 187434579 10.1007/s10803-023-06216-y 187434579 ppf: 3378 ppct: 9 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Brief Report: Virtual Reality to Raise Awareness About Autism. aug: au: Koniou, Ioulia Douard, Elise Lanovaz, Marc J. affil: https://ror.org/0161xgx34 École de psychoéducation, Université de Montréal, P.O. Box 6128, H3C 3J7, Downtown Station, Montreal, QC, Canada sug: subj: Autism Spectrum Disorder Virtual Reality Utilization Health Knowledge Evaluation Community Colleges Social Attitudes Evaluation Task Performance and Analysis Human Male Female Adolescence Adult Randomized Controlled Trials Random Assignment Comparative Studies Funding Source Questionnaires Collaboration Canada Adolescent: 13-18 years Adult: 19-44 years Male Female ab: Purpose: The purpose of the study was to develop and test a virtual reality application designed to put the participants "in the shoes" of an autistic person during a routine task. Method: The study involved a randomized controlled trial that included 103 participants recruited from a technical college. Each participant responded to three questionnaires to measure attitudes, knowledge, and openness toward autism. Prior to responding to these questionnaires, the participants in the experimental group also completed an 8-min virtual reality simulation designed by the research team in collaboration with autistic individuals. Results: The participants who completed the virtual reality simulation reported better attitudes, more knowledge, and higher openness toward autism than the participants in the control group. Conclusion: The results of the study suggest that virtual reality simulations are promising tools to raise awareness about autism. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
|---|