Effectiveness of VR Intervention Coupled with Treadmill Training on Gait Function for Stroke Patients: A Systematic Review.

Background: Current gait rehabilitation strategies for stroke survivors have limitations. Virtual reality-integrated treadmill training shows promise by enhancing neuroplasticity and motor learning, but its comparative efficacy remains unclear. Objectives: This review evaluates the effectiveness of...

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Publicado en:NeuroRehabilitation Vol. 57; no. 1; pp. 3 - 14
Autores principales: Kim, Minjoon, Thawisuk, Chirathip, Kaneko, Fuminari, Kim, Hyeong-Dong
Formato: research systematic review tables/charts Journal Article
Publicado: Sage Publications Inc. Aug2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Aug2025
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      pub: Sage Publications Inc.
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        atl: Effectiveness of VR Intervention Coupled with Treadmill Training on Gait Function for Stroke Patients: A Systematic Review.
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          Kim, Minjoon
          Thawisuk, Chirathip
          Kaneko, Fuminari
          Kim, Hyeong-Dong
        affil: School of Health and Environmental Science, College of Health Science, Korea University, Seoul, Republic of Korea
      sug:
        subj:
          Gait Training
          Treadmills
          Stroke Rehabilitation
          Treatment Outcomes
          Virtual Reality
          Combined Modality Therapy
          Balance, Postural
          Survivors
          Human
          Systematic Review
          Gait Analysis
          Walking Speed
          Checklists
          Task Performance and Analysis
          Feedback
          Quality of Life
          Physical Therapy
          Adult
          Ischemic Stroke Rehabilitation
          Hemorrhagic Stroke Rehabilitation
          PubMed
          Physiotherapy Evidence Database
          CINAHL Database
          Embase
          Descriptive Statistics
          Adult: 19-44 years
      ab: Background: Current gait rehabilitation strategies for stroke survivors have limitations. Virtual reality-integrated treadmill training shows promise by enhancing neuroplasticity and motor learning, but its comparative efficacy remains unclear. Objectives: This review evaluates the effectiveness of VR-integrated treadmill training on gait performance, balance, and functional outcomes in stroke survivors, addressing benefits and limitations. Methods: Following PRISMA guidelines, randomized controlled trials comparing Virtual reality-treadmill and conventional rehabilitation were analyzed. Outcomes included gait speed, balance, and participation. Methodological quality was assessed using the RoB 2 tool. Results: Ten RCTs involving 266 participants were included. Virtual reality interventions significantly improved gait speed, stride length, and balance compared to conventional training. Interactive Virtual reality systems demonstrated superior benefits by incorporating task-specific and feedback-driven elements. However, improvements in quality of life and participation were inconsistent. Most studies spanned 4–8 weeks, limiting long-term conclusions. Conclusion: Virtual reality-treadmill training improves gait and neuroplastic recovery but shows inconclusive effects on quality of life and participation. Future research should focus on longer interventions and translating gains to real-world activities, supporting Virtual reality as a complement to traditional rehabilitation.
      pubtype: Academic Journal
      doctype:
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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