The effects of target sizes on biomechanical and cognitive load and task performance of virtual reality interactions.

This study evaluated the effects of target sizes on biomechanical and cognitive load and the performance of virtual reality (VR) interactions. In a repeated-measures laboratory study, each of the twenty participants performed standardised VR tasks with three different target sizes: small, medium, an...

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Publicado en:Ergonomics Vol. 68; no. 8; pp. 1207 - 1222
Autores principales: Kia, Kiana, Hwang, Jaejin, Kim, Jeong Ho
Formato: research tables/charts Journal Article
Publicado: Taylor & Francis Ltd Aug2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Aug2025
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      pub: Taylor & Francis Ltd
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        atl: The effects of target sizes on biomechanical and cognitive load and task performance of virtual reality interactions.
      aug:
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          Kia, Kiana
          Hwang, Jaejin
          Kim, Jeong Ho
        affil: School of Biological and Population Health Sciences, College of Public Health and Human Sciences, Oregon State University, Corvallis, OR
      sug:
        subj:
          Cognition
          Biomechanics
          Virtual Reality Utilization
          User-Computer Interface Evaluation
          Task Performance and Analysis
          Workload
          Neck
          Shoulder
          Human
          Texas
          Funding Source
          Male
          Female
          Adolescence
          Adult
          Middle Age
          Time
          Shoulder Joint Physiology
          Muscles Physiology
          Adolescent: 13-18 years
          Adult: 19-44 years
          Middle Aged: 45-64 years
          Male
          Female
      ab: This study evaluated the effects of target sizes on biomechanical and cognitive load and the performance of virtual reality (VR) interactions. In a repeated-measures laboratory study, each of the twenty participants performed standardised VR tasks with three different target sizes: small, medium, and large. During the VR tasks, biomechanical load in the neck and shoulders (joint angles, joint moments, and muscle activity), cognitive load (perceived workload and cognitive stress), and task performance (completion time) were collected. The neck and shoulder joint angles, joint moments, and muscle activities were greater with the large targets compared to the medium and small targets. Moreover, the larger VR targets caused greater temporal demand and longer task completion time compared to the other target sizes. These findings indicate that target sizes in VR interfaces play important roles in biomechanical and cognitive load as well as task performance. PRACTITIONER SUMMARY: This study investigated the effects of target sizes on biomechanical and cognitive load and the performance of virtual reality (VR) interactions. The results showed that the VR target size is an important design factor affecting neck and shoulder joint angles, moments, muscle activity, temporal demand, and performance measures.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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