Movement and positioning of a virtual cuboid in 3d space in an augmented reality environment.

Human-virtual object interaction is common in both entertainment and work settings. This study investigated the movement time (MT) and subjective rating of difficulty (SRD) for moving a virtual cuboid in a 3D space. The participants wore an augmented reality (AR) headset, picked up a virtual cuboid,...

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Publicado en:Ergonomics Vol. 68; no. 8; pp. 1309 - 1320
Autores principales: Ho, Yu-Hui, Li, Kai Way, Peng, Lu
Formato: equations & formulas pictorial research tables/charts Journal Article
Publicado: Taylor & Francis Ltd Aug2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Aug2025
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      pub: Taylor & Francis Ltd
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        10.1080/00140139.2024.2404637
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        atl: Movement and positioning of a virtual cuboid in 3d space in an augmented reality environment.
      aug:
        au:
          Ho, Yu-Hui
          Li, Kai Way
          Peng, Lu
        affil: Ph. D. Program in Engineering Science, Chung Hua University, Hsinchu, Taiwan
      sug:
        subj:
          Augmented Reality Utilization
          Movement Evaluation
          Reaction Time Evaluation
          Task Performance and Analysis Evaluation
          Attitude to Computers Evaluation
          User-Computer Interface
          Imaging, Three-Dimensional
          Human
          Male
          Female
          Adult
          Comparative Studies
          Power Analysis
          Data Analysis Software
          Analysis of Variance
          Regression
          Models, Statistical
          Sex Factors
          Virtual Reality
          Wearable Sensors
          Computer-Assisted Instruction
          Questionnaires
          Funding Source
          Adult: 19-44 years
          Male
          Female
      ab: Human-virtual object interaction is common in both entertainment and work settings. This study investigated the movement time (MT) and subjective rating of difficulty (SRD) for moving a virtual cuboid in a 3D space. The participants wore an augmented reality (AR) headset, picked up a virtual cuboid, and placed it on an assigned target. They rated the SRD of the task on a five-point scale. The effects of the 3D coordinate of the target, sex, and handedness on the MT were analysed. The error placement rate was also recorded. Significant effects of spatial coordinates were found on both MT and SRD. Both single- and two-stage MT modelling were conducted using segmented and unsegmented MT data, respectively. The insignificant prediction error between the models indicates that the two-stage MT model is not superior to the single-stage one. The findings of this study are beneficial to software designers in designing user-friendly AR applications. PRACTITIONER SUMMARY: This study explores the movement time, subjective rating of difficulty, and error placement rate in positioning a virtual object in a 3D space. Regression movement time models were developed using both unsegmented and segmented movement time data. The findings provide insightful perspectives for software designers in designing user-friendly augmented reality applications.
      pubtype: Academic Journal
      doctype:
        equations & formulas
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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