Internet gaming disorder and suicidal behaviors mediated by sleep disturbance: a large-scale school-based study in 135,174 Chinese middle school students.

Emerging research suggests a positive association between Internet gaming disorder (IGD) and suicidal behaviors. However, existing studies predominantly focus on suicidal ideation rather than suicide attempts and often do not adequately control for potential psychological confounders. The mechanism...

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Publicado en:European Child & Adolescent Psychiatry Vol. 34; no. 8; pp. 2571 - 2584
Autores principales: Peng, Pu, Chen, Zhangming, Ren, Silan, Liu, Yi, Li, Jinguang, Liao, Aijun, Zhao, Linlin, He, Ruini, Liang, Yudiao, Tan, Youguo, Tang, Jinsong, Chen, Xiaogang, Liao, Yanhui
Formato: research tables/charts Journal Article
Publicado: Springer Nature Aug2025
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Internet gaming disorder and suicidal behaviors mediated by sleep disturbance: a large-scale school-based study in 135,174 Chinese middle school students.
      aug:
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          Peng, Pu
          Chen, Zhangming
          Ren, Silan
          Liu, Yi
          Li, Jinguang
          Liao, Aijun
          Zhao, Linlin
          He, Ruini
          Liang, Yudiao
          Tan, Youguo
          Tang, Jinsong
          Chen, Xiaogang
          Liao, Yanhui
        affil: https://ror.org/00ka6rp58 Department of Psychiatry, Sir Run Run Shaw Hospital, Zhejiang University School of Medicine, Hangzhou, Zhejiang, China
      sug:
        subj:
          Students, Middle School China
          Video Games
          Internet Addiction In Adolescence
          Behavior, Addictive In Adolescence
          Sleep Disorders
          Suicidal Ideation
          Human
          China
          Funding Source
          Adolescence
          Cluster Sample
          Scales
          Questionnaires
          Multiple Logistic Regression
          Mediation Analysis
          Prevalence
          Adolescent: 13-18 years
      ab: Emerging research suggests a positive association between Internet gaming disorder (IGD) and suicidal behaviors. However, existing studies predominantly focus on suicidal ideation rather than suicide attempts and often do not adequately control for potential psychological confounders. The mechanism linking IGD to suicidality remains unclear. This study aims to assess the independent association between IGD and suicidal behaviors and to examine the mediating role of sleep disturbance among Chinese adolescents. We recruited 135,174 middle school students from Zigong City using cluster sampling. Data on demographics, suicidal ideation, and suicidal attempts were collected. IGD was assessed using the Internet Gaming Disorder Scale-Short Form. Mental distress, including depression, anxiety, hyperactivity/inattention, conduct problems, sleep problems, and psychotic experiences, was evaluated using standardized questionnaires. Multiple logistic regression models and mediation analysis were conducted. The prevalence rates of IGD, suicidal behaviors, suicidal ideation, and suicide attempts were 1.6%, 16.7%, 11.9%, and 9.8%, respectively. Adolescents with IGD showed a significantly higher risk for suicidality: nearly 60% reported suicidal behaviors, 50% reported suicidal ideation, and 40% reported suicide attempts. Both IGD and gaming usage were independently linked to suicidal behaviors. Sleep disturbance partially mediated the relationship between IGD and suicidal behaviors, accounting for 47.0% of the total effect. Our studies call for timely and regular assessments for suicidality and sleep disturbance in IGD. Targeted interventions addressing sleep disturbance might reduce suicidal risk among adolescents with IGD.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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