Design of a Situated Emergency Decision‐Making Educational Game Framework Using Mobile Instant Reasoning Scaffolding.
Background: Situated simulation is a pedagogical method used for on‐the‐job training in many occupations. Establishing a framework that uses mobile devices to provide both simulation elements and incorporates instant feedback as reasoning scaffolding is a promising and relatively unexplored research...
| Publicado en: | Journal of Computer Assisted Learning Vol. 41; no. 5; pp. 1 - 18 |
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| Autores principales: | , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Oct2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=188234216&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 188234216 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Oct2025 vid: 41 iid: 5 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 188234216 188234216 188234216 10.1111/jcal.70118 188234216 ppf: 1 ppct: 17 formats: tig: atl: Design of a Situated Emergency Decision‐Making Educational Game Framework Using Mobile Instant Reasoning Scaffolding. aug: au: Ngu, Pei‐Ching Chien, Chih‐Chung Hou, Huei‐Tse affil: Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taipei, Taiwan sug: subj: Decision Making Smartphone Utilization Simulations Feedback Video Games Learning Skill Acquisition Emergencies Teaching Methods Human Funding Source Quasi-Experimental Studies Descriptive Statistics Analysis of Variance T-Tests Pretest-Posttest Control Group Design Analysis of Covariance Male Female Adult Summated Rating Scaling Motivation Anxiety Prevention and Control Adult: 19-44 years Male Female ab: Background: Situated simulation is a pedagogical method used for on‐the‐job training in many occupations. Establishing a framework that uses mobile devices to provide both simulation elements and incorporates instant feedback as reasoning scaffolding is a promising and relatively unexplored research topic. Objective: In this study, we designed a simulation game framework with mobile instant feedback to help learners develop high‐risk emergency decision‐making skills. According to the learners' different emergency decision‐making, the mobile game provides instant feedback on the subsequent development of different medical conditions and provides the guidance of an instant reasoning scaffolding to help learners immediate correction strategies. In this study, we analysed the learners' learning effectiveness and psychological responses to the instant reasoning scaffolding‐based game‐based training, including flow, motivation and activity anxiety, as well as analysing the fidelity of the game. Methods: A quasi‐experimental design study with a total of 96 volunteers participated was grouped into Experimental group 1 (game with instant reasoning scaffolding), Experimental group 2 (game with document scaffolding) and a Control group (general case study with document scaffolding). Results and Conclusion: The results showed that participants who participated in instant reasoning scaffolding‐based game‐based training had better learning effectiveness than those who participated in document scaffolding game training and general case study. Participants in the instant reasoning scaffolding‐based game‐based training were able to achieve high flow, high motivation and low anxiety, and this scaffolding‐based game framework has the potential to be extended to various emergency decision‐making training areas. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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