Learning Achievement in Virtual Reality/Animation‐Based Business Simulation Games: An Integrated View of Goal Orientations, Model‐Reality Fit, Learning Anxiety and ARCS Motivation.

Background: Goal orientations (GO) are influential achievement goals in predicting achievement motivation and effectiveness. However, few studies have paid specific attention to investigating the effects of GO on learning achievement in the area of business management education. Objectives: This stu...

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Publicado en:Journal of Computer Assisted Learning Vol. 41; no. 5; pp. 1 - 24
Autores principales: Lin, Ying‐Lien, Huang, Hann‐Jang, Wang, Wei‐Tsong
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Oct2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Oct2025
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        atl: Learning Achievement in Virtual Reality/Animation‐Based Business Simulation Games: An Integrated View of Goal Orientations, Model‐Reality Fit, Learning Anxiety and ARCS Motivation.
      aug:
        au:
          Lin, Ying‐Lien
          Huang, Hann‐Jang
          Wang, Wei‐Tsong
        affil: Department of Industrial and Information Management, National Cheng Kung University, Tainan City, Taiwan
      sug:
        subj:
          Business Education
          Management Education
          Virtual Reality
          Simulations
          Games
          Motivation
          Educational Technology
          Academic Achievement
          Learning Methods
          Goals and Objectives
          Anxiety Prevention and Control
          Students, Undergraduate Education
          Support, Psychosocial
          Students, College
          Systems Development
          Human
          Funding Source
          Taiwan
          Male
          Female
          Adult
          Comparative Studies
          Quasi-Experimental Studies
          Descriptive Statistics
          Coefficient alpha
          Analysis of Covariance
          T-Tests
          Data Analysis Software
          Attention
          Confidence
          Student Satisfaction
          Computer-Assisted Instruction
          Learning Environment
          Student Assignments
          Academic Performance
          Adult: 19-44 years
          Male
          Female
      ab: Background: Goal orientations (GO) are influential achievement goals in predicting achievement motivation and effectiveness. However, few studies have paid specific attention to investigating the effects of GO on learning achievement in the area of business management education. Objectives: This study developed a business simulation game system (BSGS) for supporting learning to investigate how GO affects students' learning achievement in the context of business management education. Methods: A total of 209 college/undergraduate students participated in this study, and they were divided into the experiment group (EG) and the control group (CG). A quasi‐experiment was conducted to understand how students' achievement goals and the use of BSGS modules can enhance their motivation and reduce their learning anxiety, thus affecting learning achievement. Results and Conclusions: The results showed that most students adopted a mastery/learning‐GO to complete the learning tasks in their learning processes. A high level of model‐reality fit significantly reduced students' learning anxiety. However, learning anxiety did not affect students' learning achievements. Implications: The results of this study indicate that model‐reality fit plays an important role in increasing learning expectations and achievements and decreasing learning anxiety, which could benefit students' learning achievement in BSGS‐supported educational contexts.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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