A Dual Eye Tracking Study of Joint Attention in Adults with Autism Spectrum Disorder.

Introduction: Joint attention ( JA) is a fundamental aspect of social interaction and a cornerstone of social communication. This study explores factors influencing JA in adults with Autism Spectrum Disorder (ASD) using an interactive, dual eye-tracking paradigm during a tangram puzzle computer game...

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Publicado en:Archives of Neuropsychiatry / Nöropsikiyatri Arşivi Vol. 62; no. 3; pp. 220 - 228
Autores principales: MANÇE ÇALIŞIR, Öykü, ÇAKIR, Murat Perit, ACARTÜRK, Cengiz, ATBAŞOĞLU, Eşref Cem
Formato: research tables/charts Journal Article
Publicado: Turkish Association of Neuropsychiatry Sep2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Sep2025
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      pub: Turkish Association of Neuropsychiatry
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        10.29399/npa.28839
        188609325
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        atl: A Dual Eye Tracking Study of Joint Attention in Adults with Autism Spectrum Disorder.
      aug:
        au:
          MANÇE ÇALIŞIR, Öykü
          ÇAKIR, Murat Perit
          ACARTÜRK, Cengiz
          ATBAŞOĞLU, Eşref Cem
        affil: Ankara University Brain Research Center, Ankara, Türkiye
      sug:
        subj:
          Autism Spectrum Disorder Psychosocial Factors
          Eye Movement Measurements Methods
          Attention Evaluation
          Interpersonal Relations Evaluation
          Human
          Funding Source
          Male
          Female
          Adolescence
          Adult
          Middle Age
          Scales
          Questionnaires
          Analysis of Variance
          Nonparametric Statistics
          Post Hoc Analysis
          Data Analysis Software
          Prospective Studies
          Adolescent: 13-18 years
          Adult: 19-44 years
          Middle Aged: 45-64 years
          Male
          Female
      ab: Introduction: Joint attention ( JA) is a fundamental aspect of social interaction and a cornerstone of social communication. This study explores factors influencing JA in adults with Autism Spectrum Disorder (ASD) using an interactive, dual eye-tracking paradigm during a tangram puzzle computer gameplay. The JA performance of adults with ASD and a typically developing non-clinical control group (TD-NCC) was assessed alongside partner familiarity (familiar / stranger), partner roles (presenter / operator) and gaze cue (present / absent). Two main objectives were: 1) to evaluate JA through gaze recurrence (GR) in adults with ASD, and 2) to examine the effect of partner familiarity on JA by comparing the performance in the task conducted with either a familiar or an unfamiliar partner (stranger). Methods: The sample consisted of 42 participants (21 adults with ASD; ages 18--50, 9 females and 12 males and 21 TD-NCC; ages 21--50, 11 females and 10 males). Two non-intrusive desktop eye trackers simultaneously recorded gaze during the JA tangram task. Gaze recurrence was used as an indicator of JA. The gaze cue (present/absent) was a semi-transparent indicator showing where to look. Additionally, to control for potential eye pathophysiology in JA, saccade and antisaccade tasks were applied to the eye movements of each participant. Results: The Linear Mixed Effect Model revealed that GR was significantly lower in the ASD group compared to controls. However, the presence of a gaze cue significantly improved the ASD group's GR, especially when interacting with a familiar partner under gaze-cue on conditions. Conclusion: Understanding factors influencing JA in autism may foster further exploratory studies and significantly impact future research. Eye movements may serve as objective, quantitative, and non-invasive biomarkers for ASD, particularly in interactive gaming contexts.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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