BeyondDeskVR: an extended virtual hand interaction system in virtual reality.
As virtual reality (VR) technology advances, the use of VR scenarios and applications is becoming increasingly prevalent, and the fatigue issues associated with existing mid-air hand interactions are becoming more pronounced. To alleviate fatigue in VR interactions, we developed a desktop interactio...
| Publicado en: | Behaviour & Information Technology Vol. 44; no. 17; pp. 4264 - 4286 |
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| Autores principales: | , |
| Formato: | algorithm equations & formulas pictorial research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Oct2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=189082132&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 189082132 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 0144929X B6Q jtl: Behaviour & Information Technology issn: 0144929X maglogo: Y pubinfo: dt: Oct2025 vid: 44 iid: 17 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 189082132 183307003 189082132 189082132 10.1080/0144929X.2025.2469669 189082132 ppf: 4264 ppct: 22 formats: tig: atl: BeyondDeskVR: an extended virtual hand interaction system in virtual reality. aug: au: Zhang, Ruisheng Zhou, Xiaozhou affil: School of Mechanical Engineering, Southeast University, Nanjing, People's Republic of China sug: subj: Computer Systems Hand Fatigue Prevention and Control Virtual Reality User-Computer Interface Evaluation Human Systems Integration Work Environment Sitting Computer Input Devices Body Language Biometrics Task Performance and Analysis Funding Source Radiation, Non-Ionizing Lasers Experimental Studies Male Female Adult Students, College China One-Way Analysis of Variance Descriptive Statistics Adult: 19-44 years Male Female ab: As virtual reality (VR) technology advances, the use of VR scenarios and applications is becoming increasingly prevalent, and the fatigue issues associated with existing mid-air hand interactions are becoming more pronounced. To alleviate fatigue in VR interactions, we developed a desktop interaction system, BeyondDeskVR. Designed for seamless integration with mid-air hand interaction in seated VR work environments, the system enables portable interaction input and mode switching. By extending virtual hand interactions to the desktop space, the system could be used on any desktop. We utilised infrared laser projection for desktop gesture recognition and achieved seamless transitions between desktop gesture interactions and mid-air hand interactions in typical three-dimensional scenarios, including pointing and selection, user interface interaction, and object manipulation. We conducted a comprehensive evaluation of the BeyondDeskVR gesture interaction system and mid-air hand interaction using a pointing selection task, assessing their performance in terms of subjectivity, performance, and fatigue. The results indicate that the BeyondDeskVR system has high user acceptance, significantly lower fatigue than does mid-air hand interaction, and comparable interaction efficiency and accuracy. Integrating this system with mid-air hand interaction can effectively reduce fatigue in VR interactions and enhance the overall VR experience. pubtype: Academic Journal doctype: algorithm equations & formulas pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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