BeyondDeskVR: an extended virtual hand interaction system in virtual reality.

As virtual reality (VR) technology advances, the use of VR scenarios and applications is becoming increasingly prevalent, and the fatigue issues associated with existing mid-air hand interactions are becoming more pronounced. To alleviate fatigue in VR interactions, we developed a desktop interactio...

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Publicado en:Behaviour & Information Technology Vol. 44; no. 17; pp. 4264 - 4286
Autores principales: Zhang, Ruisheng, Zhou, Xiaozhou
Formato: algorithm equations & formulas pictorial research tables/charts Journal Article
Publicado: Taylor & Francis Ltd Oct2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Oct2025
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      pub: Taylor & Francis Ltd
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        atl: BeyondDeskVR: an extended virtual hand interaction system in virtual reality.
      aug:
        au:
          Zhang, Ruisheng
          Zhou, Xiaozhou
        affil: School of Mechanical Engineering, Southeast University, Nanjing, People's Republic of China
      sug:
        subj:
          Computer Systems
          Hand
          Fatigue Prevention and Control
          Virtual Reality
          User-Computer Interface Evaluation
          Human
          Systems Integration
          Work Environment
          Sitting
          Computer Input Devices
          Body Language
          Biometrics
          Task Performance and Analysis
          Funding Source
          Radiation, Non-Ionizing
          Lasers
          Experimental Studies
          Male
          Female
          Adult
          Students, College
          China
          One-Way Analysis of Variance
          Descriptive Statistics
          Adult: 19-44 years
          Male
          Female
      ab: As virtual reality (VR) technology advances, the use of VR scenarios and applications is becoming increasingly prevalent, and the fatigue issues associated with existing mid-air hand interactions are becoming more pronounced. To alleviate fatigue in VR interactions, we developed a desktop interaction system, BeyondDeskVR. Designed for seamless integration with mid-air hand interaction in seated VR work environments, the system enables portable interaction input and mode switching. By extending virtual hand interactions to the desktop space, the system could be used on any desktop. We utilised infrared laser projection for desktop gesture recognition and achieved seamless transitions between desktop gesture interactions and mid-air hand interactions in typical three-dimensional scenarios, including pointing and selection, user interface interaction, and object manipulation. We conducted a comprehensive evaluation of the BeyondDeskVR gesture interaction system and mid-air hand interaction using a pointing selection task, assessing their performance in terms of subjectivity, performance, and fatigue. The results indicate that the BeyondDeskVR system has high user acceptance, significantly lower fatigue than does mid-air hand interaction, and comparable interaction efficiency and accuracy. Integrating this system with mid-air hand interaction can effectively reduce fatigue in VR interactions and enhance the overall VR experience.
      pubtype: Academic Journal
      doctype:
        algorithm
        equations & formulas
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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