The Impact of a Digital Game on Spatial Reasoning for Elementary School Students.
Background: Spatial reasoning is a crucial factor in students' mathematics performance. Providing training to elementary students in spatial reasoning is a promising way to improve their performance in mathematics. The use of digital games to assist instruction has been found to have a positive impa...
| Publicado en: | Journal of Computer Assisted Learning Vol. 41; no. 6; pp. 1 - 14 |
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| Autores principales: | , , |
| Formato: | pictorial research tables/charts randomized controlled trial Journal Article |
| Publicado: |
Wiley-Blackwell
Dec2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=189524198&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 189524198 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Dec2025 vid: 41 iid: 6 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 189524198 189524198 189524198 10.1111/jcal.70138 189524198 ppf: 1 ppct: 13 formats: tig: atl: The Impact of a Digital Game on Spatial Reasoning for Elementary School Students. aug: au: Liu, Di Yi, Linxuan Kang, Rui affil: School of Mathematical Sciences, East China Normal University, Shanghai, China sug: subj: Spatial Perception Evaluation Students, Elementary Psychosocial Factors Schools, Elementary Video Games Digital Technology Academic Performance Evaluation Mathematics Human Descriptive Statistics Randomized Controlled Trials Random Assignment Quasi-Experimental Studies Analysis of Covariance Pretest-Posttest Control Group Design Chi Square Test Visual Perception T-Tests Data Analysis Software Coefficient alpha ab: Background: Spatial reasoning is a crucial factor in students' mathematics performance. Providing training to elementary students in spatial reasoning is a promising way to improve their performance in mathematics. The use of digital games to assist instruction has been found to have a positive impact on students' spatial reasoning. Objective: This study incorporates digital games into mathematics classrooms to investigate their effects on fourth graders' spatial reasoning. Methods: The participants were randomly assigned to the experimental group or the control group, with the experimental group using a blended learning approach and the control group still receiving regular instruction. Before and after four sessions of intervention, both groups took a pretest and a posttest on object observation and mental rotation skills. Results and Conclusions: The Analysis of Covariance (ANCOVA) results revealed that the experimental group showed significantly greater improvement in the two tasks compared to the control group, even after accounting for initial differences. Furthermore, the hierarchical linear regression results indicated that students' performance in the game was predictive of their performance in the object observation task. Implications: Overall, the results of this study highlight the potential of digital game environments in developing spatial reasoning. The incorporation of digital games into educational practice can be an effective way to develop and improve students' spatial reasoning. pubtype: Academic Journal doctype: pictorial research tables/charts randomized controlled trial Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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