Boosting Student Engagement in STEM: Integrating Large Language Model‐Based Virtual Agents Into Alternate Reality Games.
Background: STEM education aims to develop innovation and problem‐solving skills through interdisciplinary learning, yet struggles to foster student engagement and interdisciplinary thinking. Whilst alternate reality games (ARGs) can boost motivation via game‐based problem‐solving, integrating large...
| Publicado en: | Journal of Computer Assisted Learning Vol. 41; no. 6; pp. 1 - 20 |
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| Autores principales: | , , , , , |
| Formato: | clinical trial pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Dec2025
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| Acceso en línea: | Ver este registro en EBSCOhost |