TEACHING ITALIAN THROUGH VIRTUAL REALITY AND DIGITAL GAMES: FROM PREPARING BUCATINI TO SHOPPING AT THE PRATI MARKET.

In this piece, we present theoretical and practical information used to incorporate Virtual Reality technology into the Italian curriculum at the University of Arkansas. We briefly discuss the "how" and "why" of Virtual Reality (VR) in the Italian program, demonstrating how VR permeates the language...

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Detalles Bibliográficos
Publicado en:Annali d'Italianistica Vol. 43; pp. 461 - 494
Autores principales: CALABRETTA-SAJDER, RYAN, DEVICH, CLAUDIA
Formato: Artículo
Publicado: Annali d'Italianistica, Inc. 2025
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Acceso en línea:Ver este registro en EBSCOhost