A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress.
Concerns have arisen regarding the possible addictive nature of videogames, resulting in the provisional recognition of internet gaming disorder (IGD) as a behavioural addiction. However, this classification remains controversial, with arguments abounding regarding its structure and nature. Therefor...
| Publicado en: | Behaviour & Information Technology Vol. 44; no. 20; pp. 4981 - 5002 |
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| Autores principales: | , , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Dec2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=189650851&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 189650851 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 0144929X B6Q jtl: Behaviour & Information Technology issn: 0144929X maglogo: Y pubinfo: dt: Dec2025 vid: 44 iid: 20 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 189650851 185183177 189650851 189650851 10.1080/0144929X.2025.2504510 189650851 ppf: 4981 ppct: 21 formats: tig: atl: A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress. aug: au: Tullett-Prado, Deon Schivinski, Bruno Poulus, Dylan Griffiths, Mark D. Stavropoulos, Vasilios affil: School of Health and Biomedical Sciences, RMIT University, Melbourne, Australia sug: subj: Internet Addiction Complications Video Games Adverse Effects Behavior, Addictive Complications Psychological Distress Human Surveys Internet Addiction Symptoms Depression Risk Factors Anxiety Risk Factors Stress, Psychological Risk Factors Adult Male Female Attitude to Life Affect Adolescence Middle Age Descriptive Statistics Chi Square Test Data Analysis Software Funding Source Scales Adult: 19-44 years Adolescent: 13-18 years Middle Aged: 45-64 years Male Female ab: Concerns have arisen regarding the possible addictive nature of videogames, resulting in the provisional recognition of internet gaming disorder (IGD) as a behavioural addiction. However, this classification remains controversial, with arguments abounding regarding its structure and nature. Therefore, the present study examined the network structure/characteristics of nine IGD symptoms and three distress behaviours (i.e. depression, anxiety, and stress). A sample of 462 adults (Mage = 30.8. [SDage = 9.23]; 320 males [69.3%]) were surveyed regarding their experience of IGD symptoms and distress behaviours using the Internet Gaming Disorder Short Form (IGDS9-SF) and the Depression, Anxiety and Stress Scale (DASS21) respectively. Subsequently, a network analysis was undertaken using R. IGD symptoms were found to be stable both cross-sectionally and over time. They were associated with, yet distinct, from, depression, anxiety, and stress. The most central symptoms within the network in terms of expected influence were tolerance, persistence, and stress. With a pathway between depression and mood modification providing the 'bridge' between IGD and Distress. The findings support the conceptualisation of IGD as a distinct construct (i.e. behavioural addiction). Further implications for the identification and treatment of IGD are discussed. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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