Exploring unconscious user responses to affective computing in interactive prototypes: a consumer neuroscience study.

Affective Computing (AC) has gained increasing attention for its potential to enrich Human–Computer Interaction by enabling technologies to recognise and respond to human emotions. However, there is limited research on how users unconsciously react to AC-based interactive prototypes at a physiologic...

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Publicado en:Behaviour & Information Technology Vol. 44; no. 20; pp. 5028 - 5048
Autores principales: Saavedra, Alvaro, Chocarro, Raquel, Cortinas, Monica, Rubio, Natalia
Formato: pictorial research tables/charts Journal Article
Publicado: Taylor & Francis Ltd Dec2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Dec2025
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      pub: Taylor & Francis Ltd
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        10.1080/0144929X.2025.2504514
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        atl: Exploring unconscious user responses to affective computing in interactive prototypes: a consumer neuroscience study.
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          Saavedra, Alvaro
          Chocarro, Raquel
          Cortinas, Monica
          Rubio, Natalia
        affil: Institute for Advanced Research in Business and Economics (INARBE), Public University of Navarre (UPNA), Jerónimo de Ayanz Centre, Pamplona, Spain
      sug:
        subj:
          Affect Evaluation
          Cognition Evaluation
          Unconsciousness
          Neurosciences
          User-Computer Interface
          Human
          In Vitro Studies
          Vision
          Behavior
          Electroencephalography
          Eye Movements
          Skin Physiology
          Volunteer Workers
          Visual Perception
          Calibration
          Students, Undergraduate Psychosocial Factors
          Male
          Female
          Adult
          Child
          Adolescence
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          Videorecording
          Storytelling
          Narratives
          Wearable Sensors
          Monitoring, Physiologic
          Software
          Signal Processing, Computer Assisted
          Data Analysis Software
          Algorithms
          Memory
          Mann-Whitney U Test
          Descriptive Statistics
          Funding Source
          Artifacts Classification
          Happiness
          Relaxation
          Time Factors
          Performing Artists
          Adult: 19-44 years
          Child: 6-12 years
          Adolescent: 13-18 years
          Male
          Female
      ab: Affective Computing (AC) has gained increasing attention for its potential to enrich Human–Computer Interaction by enabling technologies to recognise and respond to human emotions. However, there is limited research on how users unconsciously react to AC-based interactive prototypes at a physiological level during interaction. This study examines user cognitive and affective responses to two interactive AC-based Prototypes using consumer neuroscience techniques – Electroencephalogram (EEG), Galvanic Skin Response (GSR), and Eye-tracking – to capture unconscious physiological responses. Two laboratory experiments were conducted with a total sample of 34 participants, each experiment employing a different interactive AC-based prototype. The objective is to explore how users engage in cognitive and affective responses, as well as visual behaviour, through unconscious physiological responses generated during interactions with AC-based Prototypes. Results indicate that AC-based Prototypes exhibit greater engagement, cognitive load, and emotional impact on users compared to conventional technology. This study contributes to the field by providing evidence on how AC Prototypes influence user responses at an unconscious level, offering insights into how these technologies can enhance human-computer interactions. These findings indicate that AC technology enables more personalized and emotionally adaptive interactions between humans and machines by responding to users' affective states.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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