Cross-cultural Invariance of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) in Seven Latin American Countries.

Due to the growing increase of online video gamers and the possible psychosocial consequences of excessive gaming, it is important to validate reliable and culturally sensitive diagnostic tools. This study aims to assess the cross-cultural invariance of the Internet Gaming Disorder Scale (IGDS9-SF)...

Descripción completa

Detalles Bibliográficos
Publicado en:International Journal of Mental Health & Addiction Vol. 23; no. 6; pp. 4690 - 4716
Autores principales: Blandón-Castaño, John Alexander, Puerta-Cortés, Diana Ximena, Carmona, Arnau, Ivern, Jan, Vilca, Lindsey W., Carbonell, Xavier, Caycho-Rodríguez, Tomás
Formato: Artículo
Publicado: Springer Nature Dec2025
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=190202161&site=ehost-live
header:
  @attributes:
    shortDbName: ssf
    uiTerm: 190202161
    longDbName: Social Sciences Full Text (H.W. Wilson)
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        15571874
        46AW
      jtl: International Journal of Mental Health & Addiction
      issn: 15571874
      maglogo: N
    pubinfo:
      dt: Dec2025
      vid: 23
      iid: 6
      pid: 237
      pub: Springer Nature
    artinfo:
      ui:
        190202161
        10.1007/s11469-024-01376-z
      ppf: 4690
      ppct: 26
      formats:
        fmt:
          – @attributes:
              type: T
          – @attributes:
              type: P
              size: 824KB
      tig:
        atl: Cross-cultural Invariance of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) in Seven Latin American Countries.
      aug:
        au:
          Blandón-Castaño, John Alexander
          Puerta-Cortés, Diana Ximena
          Carmona, Arnau
          Ivern, Jan
          Vilca, Lindsey W.
          Carbonell, Xavier
          Caycho-Rodríguez, Tomás
        affil:
          https://ror.org/04pzf5g91 Programa de Psicología, Universidad de Ibagué, Carrera 22 Calle 67 B, Av. Ambala, Ibagué, Tolima, Colombia
          https://ror.org/04p9k2z50 Facultat de Psicologia, Ciències de L'Educació I de L'Esport, FPCEE Blanquerna, Universitat Ramon Llull, Barcelona, Spain
          https://ror.org/00gy2ar74 Etiopatogènia I Tractament Dels Trastorns Mentals Greus (MERITT), Institut de Recerca Sant Joan de Déu, Parc Sanitari Sant Joan de Déu, Sant Boi de Llobregat, Spain
          https://ror.org/05p4rzq96 Universidad Señor de Sipán, Escuela de Psicología, Chiclayo, Perú
          https://ror.org/04xr5we72 Facultad de Psicología, Universidad Científica del Sur, Lima, Perú
      su:
        Gaming disorder
        Video game culture
        Cross-cultural differences
        Psychosocial factors
        Latin Americans
        Diagnosis
      sug:
        subj:
          Gaming disorder
          Video game culture
          Cross-cultural differences
          Psychosocial factors
          Latin Americans
          Diagnosis
      keyword:
        Cross-cultural invariance
        IGD
        Latin America
        League of Legends
        Psychometric validation
        Cross-cultural invariance
        IGD
        Latin America
        League of Legends
        Psychometric validation
      ab: Due to the growing increase of online video gamers and the possible psychosocial consequences of excessive gaming, it is important to validate reliable and culturally sensitive diagnostic tools. This study aims to assess the cross-cultural invariance of the Internet Gaming Disorder Scale (IGDS9-SF) which was adapted to measure IGD exclusively in League of Legends (LoL), across seven Latin American countries. In the sample of 12,972 LoL players, the factor structure, invariance, and validity of the Latin American version are examined. The results revealed a better fit and reliability and construct validity when item eight was excluded; this model showed factorial invariance by country, sex, server, and game modality. In conclusion, the study provides empirical evidence that determines the applicability of the eight-item version of the IGDS9-SF in various contexts, its usefulness in assessing the severity of Internet gaming disorder, and adverse health effects in Latin American LoL players.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: N
    holdings:
      @attributes:
        islocal: N