Feasibility and Acceptability of Virtual Reality for Rehabilitation After Acute Stroke in Patients of Various Ages.
Background: Stroke is a devastating disease associated with long-term disability. Poststroke rehabilitation is tailored to improve the physical and cognitive functions of patients who have had a stroke. Virtual reality immerses users in experiences. There are no data supporting or refuting if a pati...
| Publicado en: | American Journal of Critical Care Vol. 35; no. 1; pp. 62 - 68 |
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| Autores principales: | , , , , , , |
| Formato: | research Journal Article |
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American Association of Critical-Care Nurses
Jan2026
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=190590290&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 190590290 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 10623264 44L jtl: American Journal of Critical Care issn: 10623264 maglogo: N pubinfo: dt: Jan2026 vid: 35 iid: 1 pid: 2559 pub: American Association of Critical-Care Nurses place: Alisa Veijo, California artinfo: ui: 190590290 190590290 190590290 10.4037/ajcc2026529 190590290 ppf: 62 ppct: 6 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Feasibility and Acceptability of Virtual Reality for Rehabilitation After Acute Stroke in Patients of Various Ages. aug: au: Sloan-Garza, Emma Wilson, Jennifer Techan, Asmiet Joseph, Sonia Weerasinghe, Himahansika Kim, Yohan Olson, DaiWai M. affil: University of Texas Southwestern Medical Center ENSPIRE intern, Texas Woman's University, Dallas sug: subj: Virtual Reality Utilization Acute Disease Rehabilitation Stroke Rehabilitation Stroke Rehabilitation Stroke Rehabilitation Patient Attitudes Evaluation Age Factors Therapy, Computer Assisted Intensive Care Units Stroke Units Baby Boomers Generation Y Generation X Rehabilitation Methods Human Pilot Studies Stroke Patients Prospective Studies Nonrandomized Trials Nonexperimental Studies Inpatients Critically Ill Patients Rehabilitation Patients Questionnaires Comparative Studies Neurosciences Adult Middle Age Aged Aged, 80 and Over Descriptive Statistics Data Analysis Software Kruskal-Wallis Test Video Games Recovery Adult: 19-44 years Middle Aged: 45-64 years Aged: 65+ years Aged, 80 & over ab: Background: Stroke is a devastating disease associated with long-term disability. Poststroke rehabilitation is tailored to improve the physical and cognitive functions of patients who have had a stroke. Virtual reality immerses users in experiences. There are no data supporting or refuting if a patient's age affects their willingness to use virtual reality as an adjunct to acute stroke rehabilitation. Objective: To explore generational differences regarding the acceptability and feasibility of using virtual reality as an adjunct to existing poststroke rehabilitation modalities. Methods: This was a prospective, nonrandomized, observational study of patients admitted to a critical care area with an acute stroke diagnosis. Patients wore a virtual reality headset and played a standardized virtual reality game for 5 minutes while in a hospital bed. They then completed the Acceptability of Intervention Measure and the Feasibility of Intervention Measure surveys. Results: Of 30 consented patients, 5 opted out before the 5-minute mark and 25 completed the study. Nine patients (30%) were from Generation X, and 21 (70%) were baby boomers. The mean (SD) score on the Acceptability of Intervention Measure was similar for both Generation X and baby boomers (17.3 [6.0] vs 16.9 [4.2]; P =.25), as was the mean (SD) score on the Feasibility of Intervention Measure (16.7 [5.9] vs 16.5 [3.4]; P =.29). Conclusions: Virtual reality is feasible and acceptable for use in a critical care setting across generational cohorts. pubtype: Academic Journal doctype: research Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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