Feasibility and Acceptability of Virtual Reality for Rehabilitation After Acute Stroke in Patients of Various Ages.

Background: Stroke is a devastating disease associated with long-term disability. Poststroke rehabilitation is tailored to improve the physical and cognitive functions of patients who have had a stroke. Virtual reality immerses users in experiences. There are no data supporting or refuting if a pati...

Descripción completa

Detalles Bibliográficos
Publicado en:American Journal of Critical Care Vol. 35; no. 1; pp. 62 - 68
Autores principales: Sloan-Garza, Emma, Wilson, Jennifer, Techan, Asmiet, Joseph, Sonia, Weerasinghe, Himahansika, Kim, Yohan, Olson, DaiWai M.
Formato: research Journal Article
Publicado: American Association of Critical-Care Nurses Jan2026
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=190590290&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 190590290
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        10623264
        44L
      jtl: American Journal of Critical Care
      issn: 10623264
      maglogo: N
    pubinfo:
      dt: Jan2026
      vid: 35
      iid: 1
      pid: 2559
      pub: American Association of Critical-Care Nurses
      place: Alisa Veijo, California
    artinfo:
      ui:
        190590290
        190590290
        190590290
        10.4037/ajcc2026529
        190590290
      ppf: 62
      ppct: 6
      formats:
        fmt:
          – @attributes:
              type: T
          – @attributes:
              type: P
      tig:
        atl: Feasibility and Acceptability of Virtual Reality for Rehabilitation After Acute Stroke in Patients of Various Ages.
      aug:
        au:
          Sloan-Garza, Emma
          Wilson, Jennifer
          Techan, Asmiet
          Joseph, Sonia
          Weerasinghe, Himahansika
          Kim, Yohan
          Olson, DaiWai M.
        affil: University of Texas Southwestern Medical Center ENSPIRE intern, Texas Woman's University, Dallas
      sug:
        subj:
          Virtual Reality Utilization
          Acute Disease Rehabilitation
          Stroke Rehabilitation
          Stroke Rehabilitation
          Stroke Rehabilitation
          Patient Attitudes Evaluation
          Age Factors
          Therapy, Computer Assisted
          Intensive Care Units
          Stroke Units
          Baby Boomers
          Generation Y
          Generation X
          Rehabilitation Methods
          Human
          Pilot Studies
          Stroke Patients
          Prospective Studies
          Nonrandomized Trials
          Nonexperimental Studies
          Inpatients
          Critically Ill Patients
          Rehabilitation Patients
          Questionnaires
          Comparative Studies
          Neurosciences
          Adult
          Middle Age
          Aged
          Aged, 80 and Over
          Descriptive Statistics
          Data Analysis Software
          Kruskal-Wallis Test
          Video Games
          Recovery
          Adult: 19-44 years
          Middle Aged: 45-64 years
          Aged: 65+ years
          Aged, 80 & over
      ab: Background: Stroke is a devastating disease associated with long-term disability. Poststroke rehabilitation is tailored to improve the physical and cognitive functions of patients who have had a stroke. Virtual reality immerses users in experiences. There are no data supporting or refuting if a patient's age affects their willingness to use virtual reality as an adjunct to acute stroke rehabilitation. Objective: To explore generational differences regarding the acceptability and feasibility of using virtual reality as an adjunct to existing poststroke rehabilitation modalities. Methods: This was a prospective, nonrandomized, observational study of patients admitted to a critical care area with an acute stroke diagnosis. Patients wore a virtual reality headset and played a standardized virtual reality game for 5 minutes while in a hospital bed. They then completed the Acceptability of Intervention Measure and the Feasibility of Intervention Measure surveys. Results: Of 30 consented patients, 5 opted out before the 5-minute mark and 25 completed the study. Nine patients (30%) were from Generation X, and 21 (70%) were baby boomers. The mean (SD) score on the Acceptability of Intervention Measure was similar for both Generation X and baby boomers (17.3 [6.0] vs 16.9 [4.2]; P =.25), as was the mean (SD) score on the Feasibility of Intervention Measure (16.7 [5.9] vs 16.5 [3.4]; P =.29). Conclusions: Virtual reality is feasible and acceptable for use in a critical care setting across generational cohorts.
      pubtype: Academic Journal
      doctype:
        research
        Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N