The Virtual isn't Real.

The suggestion that we might live in a giant computer simulation seems plausible in large part because the hypothetical sophistication of the hypothetical simulation can be increased to meet almost any objection. From an engineering standpoint, the technological increases required by this strategy m...

Descripción completa

Detalles Bibliográficos
Publicado en:Disputatio: International Journal of Philosophy Vol. 16; no. 72; pp. 37 - 67
Autor principal: Champagne, Marc
Formato: Artículo
Publicado: Paradigm Publishing Services May2024
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=191009210&site=ehost-live
header:
  @attributes:
    shortDbName: hlh
    uiTerm: 191009210
    longDbName: Humanities International Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        0873626X
        1CM2
      jtl: Disputatio: International Journal of Philosophy
      issn: 0873626X
      maglogo: N
    pubinfo:
      dt: May2024
      vid: 16
      iid: 72
      pid: 35924
      pub: Paradigm Publishing Services
    artinfo:
      ui:
        191009210
        10.2478/disp-2024-0003
      ppf: 37
      ppct: 30
      formats:
        fmt:
          @attributes:
            type: P
            size: 273KB
      tig:
        atl: The Virtual isn't Real.
      aug:
        au: Champagne, Marc
        affil: Kwantlen Polytechnic University
      su:
        Virtual reality
        Chalmers, David
        Philosophers
        Computer simulation
        Disjunction (Logic)
      sug:
        subj:
          Virtual reality
          Chalmers, David
          Philosophers
          Computer simulation
          Disjunction (Logic)
      keyword:
        disjunctivism
        embodiment
        pragmaticism
        simulation argument
        virtual reality
      ab: The suggestion that we might live in a giant computer simulation seems plausible in large part because the hypothetical sophistication of the hypothetical simulation can be increased to meet almost any objection. From an engineering standpoint, the technological increases required by this strategy may not always be feasible. Proceeding nevertheless from an idealization, David Chalmers argues that the virtual objects and worlds displayed in perfect and permanent computer simulations could be regarded as real because, on those terms (perfection and permanence), our own world could just as well be virtual. I counter that real reality, or RR, possesses (at least) five features that no VR simulation could ever reproduce: RR involves genuinely causal regularities, it is older than any machine, it will outlast any machine, it supports living bodies in ways that cannot be replaced, and thus belongs to an entirely different category than artifacts. These differences are especially robust, since they all grant the possibility of present-moment indistinguishability while halting any collapse or blurring of the virtual/real distinction.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: Y
      custom: Copyright of Disputatio: International Journal of Philosophy is the property of Paradigm Publishing Services and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
      item: Disputatio: International Journal of Philosophy
      holder: Paradigm Publishing Services
      dt:
        @attributes:
          year: 2024
    holdings:
      @attributes:
        islocal: N