Group Motivational Interviewing for Adolescents at Risk of Internet Gaming Disorder: A Mixed-Methods Preliminary Evaluation.

Internet gaming disorder (IGD) among adolescents is a widespread public health issue, with far-reaching negative impacts on adolescents' health and relationships with their families. This study evaluated the preliminary outcomes of a two-session Group Motivational Interviewing (GMI) programme design...

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Publicado en:Clinical Social Work Journal Vol. 54; no. 1; pp. 44 - 56
Autores principales: Tse, Nick, Siu, Andrew, Tsang, Sharon, Jensen, Mark P.
Formato: Artículo
Publicado: Springer Nature Mar2026
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Acceso en línea:Ver este registro en EBSCOhost
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      dt: Mar2026
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      pub: Springer Nature
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        atl: Group Motivational Interviewing for Adolescents at Risk of Internet Gaming Disorder: A Mixed-Methods Preliminary Evaluation.
      aug:
        au:
          Tse, Nick
          Siu, Andrew
          Tsang, Sharon
          Jensen, Mark P.
        affil:
          Department of Applied Social Sciences, HKCT Institute of Higher Education, Hong Kong SAR, China
          https://ror.org/00dn4t376 Department of Health Sciences, College of Health, Medicine and Life Sciences, Brunel University London, London, UK
          https://ror.org/0030zas98 Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hong Kong SAR, China
          https://ror.org/00cvxb145 Department of Rehabilitation Medicine, University of Washington, Seattle, Washington, USA
      su:
        Internet addiction
        Motivational interviewing
        Group psychotherapy
        Quantitative research
        Counseling
        Video games
        School health services
        Compulsive behavior -- Risk factors
        Risk assessment
        Research funding
        Questionnaires
        Research methodology
      sug:
        subj:
          Internet addiction
          Motivational interviewing
          Group psychotherapy
          Quantitative research
          Counseling
          Video games
          School health services
          Other Individual and Family Services
          Video game design and development services
          Video game publishers
          Home entertainment equipment merchant wholesalers
          Doll, Toy, and Game Manufacturing
          Compulsive behavior -- Risk factors
          Risk assessment
          Research funding
          Questionnaires
          Research methodology
      keyword:
        Addictive behavior
        Effectiveness
        Evaluation
        Excessive gaming
        Medical and Health Sciences Public Health and Health Services
        School counselling
        Addictive behavior
        Effectiveness
        Evaluation
        Excessive gaming
        Medical and Health Sciences Public Health and Health Services
        School counselling
      ab: Internet gaming disorder (IGD) among adolescents is a widespread public health issue, with far-reaching negative impacts on adolescents' health and relationships with their families. This study evaluated the preliminary outcomes of a two-session Group Motivational Interviewing (GMI) programme designed to address the risk of IGD among students across primary, secondary, and university levels. Conducted in-person during short periods of time when schools were open during the COVID pandemic, the programme used experiential activities and guided discussions to (1) facilitate participants' reflection on time management, life goals, and gaming behaviours, and (2) cultivate readiness for change. Fifty-five students, aged 9 to 21, participated in the study, and outcomes were evaluated using a mixed-methods approach. Quantitative data tracked changes in severity of IGD symptoms, motivation for change, and time consumption on gaming, studying, and outdoor activities. The qualitative component involved analysing goal-setting worksheets to understand participants' motivations and potential barriers to change. Intervention fidelity was monitored using a modified checklist from the Assessment of Motivational Interviewing Groups– Observer Scale. Results revealed significant pre- to post-treatment reductions in gaming time and enhancements in motivation for change, but there was no significant change in the risks of IGD from baseline to post-treatment or three-month follow-up. Changes in the Contemplation Ladder indicated a sustained increase in motivation for change over the three-month follow-up. Furthermore, qualitative analysis revealed academic study as a crucial factor, serving both as a goal (improving academic results) and a barrier (alleviating academic stress) for changes in gaming behaviour. In conclusion, this study demonstrates that the two-session GMI programme is a feasible and potentially effective approach to engage students in reflecting on their gaming habits and promoting readiness for change. These preliminary results also provide support for conducting a full clinical trial on the effectiveness of the programme.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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