Group Motivational Interviewing for Adolescents at Risk of Internet Gaming Disorder: A Mixed-Methods Preliminary Evaluation.
Internet gaming disorder (IGD) among adolescents is a widespread public health issue, with far-reaching negative impacts on adolescents' health and relationships with their families. This study evaluated the preliminary outcomes of a two-session Group Motivational Interviewing (GMI) programme design...
| Publicado en: | Clinical Social Work Journal Vol. 54; no. 1; pp. 44 - 56 |
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| Autores principales: | , , , |
| Formato: | Artículo |
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Springer Nature
Mar2026
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=191073257&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 191073257 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00911674 CSW jtl: Clinical Social Work Journal issn: 00911674 maglogo: N pubinfo: dt: Mar2026 vid: 54 iid: 1 pid: 237 pub: Springer Nature artinfo: ui: 191073257 10.1007/s10615-024-00968-5 ppf: 44 ppct: 12 formats: fmt: – @attributes: type: T – @attributes: type: P size: 1000KB tig: atl: Group Motivational Interviewing for Adolescents at Risk of Internet Gaming Disorder: A Mixed-Methods Preliminary Evaluation. aug: au: Tse, Nick Siu, Andrew Tsang, Sharon Jensen, Mark P. affil: Department of Applied Social Sciences, HKCT Institute of Higher Education, Hong Kong SAR, China https://ror.org/00dn4t376 Department of Health Sciences, College of Health, Medicine and Life Sciences, Brunel University London, London, UK https://ror.org/0030zas98 Department of Rehabilitation Sciences, The Hong Kong Polytechnic University, Hong Kong SAR, China https://ror.org/00cvxb145 Department of Rehabilitation Medicine, University of Washington, Seattle, Washington, USA su: Internet addiction Motivational interviewing Group psychotherapy Quantitative research Counseling Video games School health services Compulsive behavior -- Risk factors Risk assessment Research funding Questionnaires Research methodology sug: subj: Internet addiction Motivational interviewing Group psychotherapy Quantitative research Counseling Video games School health services Other Individual and Family Services Video game design and development services Video game publishers Home entertainment equipment merchant wholesalers Doll, Toy, and Game Manufacturing Compulsive behavior -- Risk factors Risk assessment Research funding Questionnaires Research methodology keyword: Addictive behavior Effectiveness Evaluation Excessive gaming Medical and Health Sciences Public Health and Health Services School counselling Addictive behavior Effectiveness Evaluation Excessive gaming Medical and Health Sciences Public Health and Health Services School counselling ab: Internet gaming disorder (IGD) among adolescents is a widespread public health issue, with far-reaching negative impacts on adolescents' health and relationships with their families. This study evaluated the preliminary outcomes of a two-session Group Motivational Interviewing (GMI) programme designed to address the risk of IGD among students across primary, secondary, and university levels. Conducted in-person during short periods of time when schools were open during the COVID pandemic, the programme used experiential activities and guided discussions to (1) facilitate participants' reflection on time management, life goals, and gaming behaviours, and (2) cultivate readiness for change. Fifty-five students, aged 9 to 21, participated in the study, and outcomes were evaluated using a mixed-methods approach. Quantitative data tracked changes in severity of IGD symptoms, motivation for change, and time consumption on gaming, studying, and outdoor activities. The qualitative component involved analysing goal-setting worksheets to understand participants' motivations and potential barriers to change. Intervention fidelity was monitored using a modified checklist from the Assessment of Motivational Interviewing Groups– Observer Scale. Results revealed significant pre- to post-treatment reductions in gaming time and enhancements in motivation for change, but there was no significant change in the risks of IGD from baseline to post-treatment or three-month follow-up. Changes in the Contemplation Ladder indicated a sustained increase in motivation for change over the three-month follow-up. Furthermore, qualitative analysis revealed academic study as a crucial factor, serving both as a goal (improving academic results) and a barrier (alleviating academic stress) for changes in gaming behaviour. In conclusion, this study demonstrates that the two-session GMI programme is a feasible and potentially effective approach to engage students in reflecting on their gaming habits and promoting readiness for change. These preliminary results also provide support for conducting a full clinical trial on the effectiveness of the programme. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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