The development of an augmented reality application for exercise prescription within paediatric oncology: App design and protocol of a pilot study.
Background: Children and young people with cancer face barriers when engaging with exercise, such as treatment-related side effects, psychosocial burdens and lack of individualised provisions. Digital health tools, such as smartphone applications, have emerged as a promising driver to support health...
| Publicado en: | Health Informatics Journal Vol. 30; no. 4; pp. 1 - 17 |
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| Autores principales: | , , , , , , , |
| Formato: | Journal Article |
| Publicado: |
Sage Publications Inc.
Oct-Dec2024
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=191330794&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 191330794 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 14604582 EJK jtl: Health Informatics Journal issn: 14604582 maglogo: Y pubinfo: dt: Oct-Dec2024 vid: 30 iid: 4 pid: 344 pub: Sage Publications Inc. place: Thousand Oaks, California artinfo: ui: 191330794 10.1177/14604582241288784 191330794 ppf: 1 ppct: 16 formats: tig: atl: The development of an augmented reality application for exercise prescription within paediatric oncology: App design and protocol of a pilot study. aug: au: Straun, Kim Marriott, Hayley Solera-Sanchez, Alba Windsor, Stan Neu, Marie A. Dreismickenbecker, Elias Faber, Joerg Wright, Peter affil: School of Sport, Nutrition and Allied Health Professions, Oxford Brookes University, Oxford, UK sug: ab: Background: Children and young people with cancer face barriers when engaging with exercise, such as treatment-related side effects, psychosocial burdens and lack of individualised provisions. Digital health tools, such as smartphone applications, have emerged as a promising driver to support healthcare provisions in exercise prescription among patients. It is vital to explore how such technologies can be developed more effectively in order to strengthen the evidence supporting their use and for more appropriate implementation within healthcare. This study aims to explore user experiences, preferences and suggested improvements from healthy children and young people aged 9-21 years. Methods: An augmented reality (AR) application was specifically developed for children and young people aged 9-21 years undergoing cancer treatment and a protocol for a pilot study was designed. The target sample of this pilot study is 90 healthy children and young people aged 9-21 years. Practical 30-min workshops will be conducted encouraging participants to engage with the smartphone app. Focus groups will explore participant experiences, preferences, and suggested improvements. Data will be analysed deductively with apriori themes derived from the semi-structured interviews. Discussion: Obtaining user experiences, preferences and suggested improvements is especially important for the development of novel apps, such as those prescribing exercise and using algorithms and augmented reality software. Results from this study will directly influence the development of an augmented reality application, which will also be applied within a long-term trial in paediatric oncology. pubtype: Academic Journal doctype: Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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