Using virtual reality technology to prevent substance misuse and violence among university students: A pilot and feasibility study.

Objectives: New prevention approaches that use engaging and innovative technologies are needed to reduce high rates of substance use and violence among university students. The present study developed and pilot-tested virtual reality (VR) technology that presented university students with immersive...

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Publicado en:Health Informatics Journal Vol. 30; no. 4; pp. 1 - 21
Autores principales: Griffin, Kenneth W, Botvin, Gilbert J, Williams, Christopher, Sousa, Sandra M
Formato: Journal Article
Publicado: Sage Publications Inc. Oct-Dec2024
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Oct-Dec2024
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      pub: Sage Publications Inc.
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        atl: Using virtual reality technology to prevent substance misuse and violence among university students: A pilot and feasibility study.
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          Griffin, Kenneth W
          Botvin, Gilbert J
          Williams, Christopher
          Sousa, Sandra M
        affil: Department of Global and Community Health, George Mason University, Fairfax, VA, USA
      sug:
      ab: Objectives: New prevention approaches that use engaging and innovative technologies are needed to reduce high rates of substance use and violence among university students. The present study developed and pilot-tested virtual reality (VR) technology that presented university students with immersive environments where they practiced skills with virtual peers. Methods: After viewing e-learning modules with prevention content, students engaged with immersive VR module prototypes to practice cognitive-behavioral skills for preventing risk behaviors, including assertive communication, negotiation, compromise, conflict resolution, and bystander intervention strategies. Results: Paired t-tests showed increases in life skills knowledge and anti-violence attitudes among students from the pretest to posttest assessments. Students and educators were enthusiastic about the VR prototypes, rating them as feasible, relevant, appealing, engaging, and innovative for prevention. Participants provided feedback on ways to improve the VR experience by including a greater variety of conflict situations, more nuanced branched scenarios and response options, and a more complete representation of all scenario outcomes. Conclusions: Findings suggest that VR scenarios are a promising strategy for enhancing life skills to help prevent health risk behaviors among university students.
      pubtype: Academic Journal
      doctype: Journal Article
      ougenre: Article
    language: English
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