Untangling the digital connection: The longitudinal relationships between social well-being and internet gaming problems in adolescents.
Background: Internet gaming disorder (IGD) and binge gaming (BG) have evolved into an emerging concern among global children and adolescents. However, studies on the interpersonal/social factors of these internet gaming problems are lacking. Objectives: This 1-year two-wave longitudinal study aims t...
| Publicado en: | International Journal of Social Psychiatry Vol. 72; no. 2; pp. 244 - 254 |
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| Autores principales: | , , |
| Formato: | Artículo |
| Publicado: |
Sage Publications Inc.
Mar2026
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=191949890&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 191949890 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00207640 ISP jtl: International Journal of Social Psychiatry issn: 00207640 maglogo: Y pubinfo: dt: Mar2026 vid: 72 iid: 2 pid: 344 pub: Sage Publications Inc. artinfo: ui: 191949890 10.1177/00207640251354818 ppf: 244 ppct: 10 formats: tig: atl: Untangling the digital connection: The longitudinal relationships between social well-being and internet gaming problems in adolescents. aug: au: An, Haoyu Wang, Xin Yang, Xue affil: The Jockey Club School of Public Health and Primary Care, Faculty of Medicine, The Chinese University of Hong Kong, Hong Kong SAR, China su: China Internet addiction Psychology of high school students Psychological well-being Loneliness Anxiety Video games Risk assessment Pearson correlation (Statistics) Research funding T-test (Statistics) Data analysis Statistical sampling Logistic regression analysis Structural equation modeling Descriptive statistics Longitudinal method Statistics Data analysis software Factor analysis Confidence intervals Evaluation sug: subj: Internet addiction Psychology of high school students Psychological well-being Loneliness Anxiety Video games China Marketing Research and Public Opinion Polling Video game design and development services Video game publishers Home entertainment equipment merchant wholesalers Doll, Toy, and Game Manufacturing Risk assessment Pearson correlation (Statistics) Research funding T-test (Statistics) Data analysis Statistical sampling Logistic regression analysis Structural equation modeling Descriptive statistics Longitudinal method Statistics Data analysis software Factor analysis Confidence intervals Evaluation keyword: adolescents binge gaming Internet gaming disorder loneliness longitudinal study social anxiety adolescents binge gaming Internet gaming disorder loneliness longitudinal study social anxiety ab: Background: Internet gaming disorder (IGD) and binge gaming (BG) have evolved into an emerging concern among global children and adolescents. However, studies on the interpersonal/social factors of these internet gaming problems are lacking. Objectives: This 1-year two-wave longitudinal study aims to explore the bidirectional causal relationships between social (loneliness and social anxiety) and internet gaming problems (IGD and BG) utilizing cross-lagged models. Methods: A cohort of first-year high school students in central China underwent a baseline evaluation in 2018 and a follow-up survey in 2019. IGD, BG, loneliness, and social anxiety were measured by self-reported psychological scales. Results: Of all the participants, 12.3% (148/1,200) and 11.7% (140/1,200) were classified as having IGD at baseline (T1) and follow-up (T2), respectively. Additionally, 13.4% (161/1,200) at T1 and 13.8% (165/1,200) at T2 of the participants were classified to have BG. Social anxiety at T1 was positively associated with IGD (β =.19, p <.001) and BG (β =.18, p <.001) at T2. The reciprocal effects between BG and IGD were significant and positive; BG at T1 was positively associated with IGD at T2 (β =.12, p <.05), and IGD at T1 showed a positive association with BG at T2 (β =.11, p <.05). Conclusions: This study illustrates that social anxiety and binge gaming are significant factors of IGD. Monitoring the interpersonal and behavioral indicators to timely identify those adolescents at high risk of developing IGD is of great value. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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