Untangling the digital connection: The longitudinal relationships between social well-being and internet gaming problems in adolescents.

Background: Internet gaming disorder (IGD) and binge gaming (BG) have evolved into an emerging concern among global children and adolescents. However, studies on the interpersonal/social factors of these internet gaming problems are lacking. Objectives: This 1-year two-wave longitudinal study aims t...

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Publicado en:International Journal of Social Psychiatry Vol. 72; no. 2; pp. 244 - 254
Autores principales: An, Haoyu, Wang, Xin, Yang, Xue
Formato: Artículo
Publicado: Sage Publications Inc. Mar2026
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Mar2026
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        atl: Untangling the digital connection: The longitudinal relationships between social well-being and internet gaming problems in adolescents.
      aug:
        au:
          An, Haoyu
          Wang, Xin
          Yang, Xue
        affil: The Jockey Club School of Public Health and Primary Care, Faculty of Medicine, The Chinese University of Hong Kong, Hong Kong SAR, China
      su:
        China
        Internet addiction
        Psychology of high school students
        Psychological well-being
        Loneliness
        Anxiety
        Video games
        Risk assessment
        Pearson correlation (Statistics)
        Research funding
        T-test (Statistics)
        Data analysis
        Statistical sampling
        Logistic regression analysis
        Structural equation modeling
        Descriptive statistics
        Longitudinal method
        Statistics
        Data analysis software
        Factor analysis
        Confidence intervals
        Evaluation
      sug:
        subj:
          Internet addiction
          Psychology of high school students
          Psychological well-being
          Loneliness
          Anxiety
          Video games
          China
          Marketing Research and Public Opinion Polling
          Video game design and development services
          Video game publishers
          Home entertainment equipment merchant wholesalers
          Doll, Toy, and Game Manufacturing
          Risk assessment
          Pearson correlation (Statistics)
          Research funding
          T-test (Statistics)
          Data analysis
          Statistical sampling
          Logistic regression analysis
          Structural equation modeling
          Descriptive statistics
          Longitudinal method
          Statistics
          Data analysis software
          Factor analysis
          Confidence intervals
          Evaluation
      keyword:
        adolescents
        binge gaming
        Internet gaming disorder
        loneliness
        longitudinal study
        social anxiety
        adolescents
        binge gaming
        Internet gaming disorder
        loneliness
        longitudinal study
        social anxiety
      ab: Background: Internet gaming disorder (IGD) and binge gaming (BG) have evolved into an emerging concern among global children and adolescents. However, studies on the interpersonal/social factors of these internet gaming problems are lacking. Objectives: This 1-year two-wave longitudinal study aims to explore the bidirectional causal relationships between social (loneliness and social anxiety) and internet gaming problems (IGD and BG) utilizing cross-lagged models. Methods: A cohort of first-year high school students in central China underwent a baseline evaluation in 2018 and a follow-up survey in 2019. IGD, BG, loneliness, and social anxiety were measured by self-reported psychological scales. Results: Of all the participants, 12.3% (148/1,200) and 11.7% (140/1,200) were classified as having IGD at baseline (T1) and follow-up (T2), respectively. Additionally, 13.4% (161/1,200) at T1 and 13.8% (165/1,200) at T2 of the participants were classified to have BG. Social anxiety at T1 was positively associated with IGD (β =.19, p <.001) and BG (β =.18, p <.001) at T2. The reciprocal effects between BG and IGD were significant and positive; BG at T1 was positively associated with IGD at T2 (β =.12, p <.05), and IGD at T1 showed a positive association with BG at T2 (β =.11, p <.05). Conclusions: This study illustrates that social anxiety and binge gaming are significant factors of IGD. Monitoring the interpersonal and behavioral indicators to timely identify those adolescents at high risk of developing IGD is of great value.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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