Subramaniam, V., Gokilavani, & Sultan, M. T. H. (2026). Gamification as Pedagogical Innovation: Evaluating the Story Cube Approach to Reduce English-speaking Anxiety. Pertanika Journal of Social Sciences & Humanities, 34(1), 401-414.
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Cita Chicago Style (17a ed.)
Subramaniam, Vijayaletchumy, Gokilavani, y Mohamed Thariq Hameed Sultan. "Gamification as Pedagogical Innovation: Evaluating the Story Cube Approach to Reduce English-speaking Anxiety."
Pertanika Journal of Social Sciences & Humanities 34, no. 1 (2026): 401-414.
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Cita MLA (9a ed.)
Subramaniam, Vijayaletchumy, et al. "Gamification as Pedagogical Innovation: Evaluating the Story Cube Approach to Reduce English-speaking Anxiety."
Pertanika Journal of Social Sciences & Humanities, vol. 34, no. 1, 2026, pp. 401-414.
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