APA (7th ed.) Citation
Subramaniam, V., Gokilavani, & Sultan, M. T. H. (2026). Gamification as Pedagogical Innovation: Evaluating the Story Cube Approach to Reduce English-speaking Anxiety. Pertanika Journal of Social Sciences & Humanities, 34(1), 401-414.
Chicago Style (17th ed.) Citation
Subramaniam, Vijayaletchumy, Gokilavani, and Mohamed Thariq Hameed Sultan. "Gamification as Pedagogical Innovation: Evaluating the Story Cube Approach to Reduce English-speaking Anxiety." Pertanika Journal of Social Sciences & Humanities 34, no. 1 (2026): 401-414.
MLA (9th ed.) Citation
Subramaniam, Vijayaletchumy, et al. "Gamification as Pedagogical Innovation: Evaluating the Story Cube Approach to Reduce English-speaking Anxiety." Pertanika Journal of Social Sciences & Humanities, vol. 34, no. 1, 2026, pp. 401-414.
Warning: These citations may not always be 100% accurate.