Educational games in the health promotion of adolescents with obesity: integrative review.

Objectives: to analyze the use of educational digital games to promote health in adolescents with obesity. Methods: an integrative literature review was conducted in the MedLine, LILACS CINAHL and Scopus databases. Results: of the 1,337 studies identified, 15 were included for analysis. The most pre...

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Publicado en:Revista Eletrônica de Enfermagem Vol. 27; pp. 1 - 9
Autores principales: Silva, Cicero Jordan Rodrigues Sobreira da, Dutra, Francisco Clécio da Silva, Torres, Raimundo Augusto Martins, Queiroz, Maria Veraci Oliveira, Costa, Isabela Gonçalves
Formato: research systematic review tables/charts Journal Article
Publicado: Revista Eletronica de Enfermagem 2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: 2025
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        atl: Educational games in the health promotion of adolescents with obesity: integrative review.
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        au:
          Silva, Cicero Jordan Rodrigues Sobreira da
          Dutra, Francisco Clécio da Silva
          Torres, Raimundo Augusto Martins
          Queiroz, Maria Veraci Oliveira
          Costa, Isabela Gonçalves
        affil: Universidade Estadual do Ceará (UECE), Fortaleza, Ceará, Brazil
      sug:
        subj:
          Health Promotion
          Pediatric Obesity Prevention and Control
          Health Education Evaluation
          Gamification
          Digital Technology
          Adolescent Health
          Human
          Systematic Review
          Brazil
          Funding Source
          Male
          Female
          Child
          Adolescence
          Medline
          CINAHL Database
          Checklists
          Nutrition
          Physical Activity
          Movement
          Avatars
          Health Behavior
          Educational Technology
          Health Knowledge
          Food Habits
          Video Games
          Child: 6-12 years
          Adolescent: 13-18 years
          Male
          Female
      ab: Objectives: to analyze the use of educational digital games to promote health in adolescents with obesity. Methods: an integrative literature review was conducted in the MedLine, LILACS CINAHL and Scopus databases. Results: of the 1,337 studies identified, 15 were included for analysis. The most prevalent outcomes in the studies were physical activity and healthy eating. Most digital games are active video games with graphic designs that encourage body movement to promote physical activity, some of which are represented by avatars. In this format, adolescents are encouraged to engage in real-life behaviors, such as healthy eating and physical activity. Conclusion: digital games represent an educational technology with potential use in healthcare, as they promote the development of health knowledge, attitudes toward physical exercise, and healthy eating habits in adolescents.
      pubtype: Academic Journal
      doctype:
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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