An Explainable AI Framework for Game‐Based Assessment: From Model Tuning to Human Insights.
Background: Games are one of the most popular activities that transcend cultures and ages. Game‐based assessment (GBA) integrates game elements into the assessment of abilities, skills, or knowledge and has already been applied in education. However, the complex behavioural sequence data of GBA pose...
| Published in: | Journal of Computer Assisted Learning Vol. 42; no. 2; pp. 1 - 19 |
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| Main Authors: | , , |
| Format: | equations & formulas pictorial research tables/charts Journal Article |
| Published: |
Wiley-Blackwell
Apr2026
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| Online Access: | View this record in EBSCOhost |