Validation of the Portuguese version of the Gaming Disorder and Hazardous Gaming Scale: Psychometric properties and measurement invariance based on ICD-11.

Objective: Gaming Disorder is characterized by persistent and recurrent gaming behavior that takes precedence over daily activities, whereas Hazardous Gaming refers to gaming patterns that increase the risk of mental and physical harm. This study aimed to adapt the Gaming Disorder and Hazardous Gami...

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Publicado en:Revista de Psicopatologia y Psicologia Clinica Vol. 31; no. 1; pp. 61 - 72
Autores principales: Leite, Ângela, Rodrigues-Maia, Berta
Formato: Artículo
Publicado: Asociacion Espanola de Psicologia Clinica y Psicopatologia apr2026
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Acceso en línea:Ver este registro en EBSCOhost
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        atl: Validation of the Portuguese version of the Gaming Disorder and Hazardous Gaming Scale: Psychometric properties and measurement invariance based on ICD-11.
      aug:
        au:
          Leite, Ângela
          Rodrigues-Maia, Berta
        affil: Universidade Católica Portuguesa, Faculty of Philosophy and Social Sciences, Braga, Portugal Center for Philosophical and Humanistic Studies, Braga, Portugal
      su:
        Gaming disorder
        Psychometrics
        International Statistical Classification of Diseases & Related Health Problems
        Test reliability
        Mental health
        Factor analysis
      sug:
        subj:
          Gaming disorder
          Psychometrics
          International Statistical Classification of Diseases & Related Health Problems
          Test reliability
          Mental health
          Factor analysis
      keyword:
        GDHGS
        hazardous gaming
        ICD-11 criteria
        criterios CIE-11
        juego peligroso
        Trastorno por videojuegos
      ab:
        Objective: Gaming Disorder is characterized by persistent and recurrent gaming behavior that takes precedence over daily activities, whereas Hazardous Gaming refers to gaming patterns that increase the risk of mental and physical harm. This study aimed to adapt the Gaming Disorder and Hazardous Gaming Scale to Portuguese, based on ICD-11 criteria, and to examine its psychometric properties. Method: In Study 1, exploratory and confirmatory factor analyses were conducted to examine the scale's factorial structure and to test measurement invariance across sex, educational level, age, and gaming duration. Study 2 assessed associations between gaming-related problems and psychological symptoms using the Brief Symptom Inventory. Results: The scale demonstrated robust psychometric properties and evidence of measurement invariance across the examined groups. Greater gaming duration and older age were associated with higher disorder scores. Between 7% and 18% of participants reported gamingrelated functional impairments. The association between somatization symptoms and gaming disorder/hazardous gaming was moderated by sex, with stronger effects observed in men. Conclusion: The Portuguese version of the scale represents a valid and reliable instrument for assessing gaming-related problems, supporting its use in both research and clinical settings.
        Objetivo: El trastorno por videojuegos se caracteriza por un patrón persistente y recurrente de juego que pasa a ocupar un lugar prioritario frente a las actividades cotidianas, mientras que el juego peligroso (hazardous gaming) se refiere a patrones de juego que incrementan el riesgo de daño mental y físico. El presente estudio tuvo como objetivo adaptar al portugués la Gaming Disorder and Hazardous Gaming Scale, basada en los criterios de la CIE-11, y examinar sus propiedades psicométricas. Método: En el Estudio 1 se realizaron análisis factoriales exploratorios y confirmatorios para examinar la estructura factorial de la escala y evaluar la invarianza de medida en función del sexo, el nivel educativo, la edad y la duración del juego. En el Estudio 2 se analizaron las asociaciones entre los problemas relacionados con el juego y los síntomas psicológicos mediante el Brief Symptom Inventory. Resultados: La escala mostró propiedades psicométricas sólidas y evidencia de invarianza de medida entre los grupos examinados. Una mayor duración del juego y una mayor edad se asociaron con puntuaciones más elevadas en trastorno por videojuegos. Entre el 7% y el 18% de los participantes informaron de deterioro funcional relacionado con el juego. La asociación entre los síntomas de somatización y el trastorno por videojuegos/juego peligroso estuvo moderada por el sexo, observándose efectos más intensos en los hombres. Conclusión: La versión portuguesa de la escala constituye un instrumento válido y fiable para la evaluación de problemas relacionados con el juego, lo que respalda su uso tanto en cont extos de investigación como clínicos.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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      custom: Copyright of Revista de Psicopatologia y Psicologia Clinica is the property of Asociacion Espanola de Psicologia Clinica y Psicopatologia and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
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      holder: Asociacion Espanola de Psicologia Clinica y Psicopatologia
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