Gamifying Movement: A Comprehensive Survey of Physical Activity Interventions.
Gamification has emerged as a powerful strategy for enhancing physical activity (PA) engagement by integrating motivational techniques and game elements into interventions. This research presents a comprehensive survey of gamified PA interventions by systematically analyzing the frequency of specifi...
| Publicado en: | Studies in Health Technology & Informatics Vol. 330; pp. 117 - 144 |
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| Autor principal: | |
| Formato: | equations & formulas pictorial research systematic review tables/charts Journal Article |
| Publicado: |
Sage Publications Inc.
2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=193074345&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 193074345 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 09269630 U1V jtl: Studies in Health Technology & Informatics issn: 09269630 maglogo: N pubinfo: dt: 2025 vid: 330 pid: 344 pub: Sage Publications Inc. place: Thousand Oaks, California artinfo: ui: 193074345 193074345 193074345 10.3233/SHTI251429 193074345 ppf: 117 ppct: 27 formats: tig: atl: Gamifying Movement: A Comprehensive Survey of Physical Activity Interventions. aug: au: FATIMA, Shabih affil: Future Human Innovation Ltd. sug: subj: Gamification Trends Physical Activity Motivation Mobile Applications Utilization Health Promotion Methods Human Systematic Review PubMed Reference Databases Goal-Setting Feedback Support, Social Behavior Modification Reward Avatars Algorithms Exergames ab: Gamification has emerged as a powerful strategy for enhancing physical activity (PA) engagement by integrating motivational techniques and game elements into interventions. This research presents a comprehensive survey of gamified PA interventions by systematically analyzing the frequency of specific gamification elements and motivational techniques across various journal articles. A total of six major academic databases were examined to identify trends and research gaps in gamified PA applications. The study introduces the EAM Score Algorithm, which quantifies the presence and pairing of key game elements (e.g., leaderboard, challenges, progress bars) with motivational techniques (e.g., goal-setting, feedback, social support) to assess their impact on engagement, adherence, and motivation. To validate the EAM Score Algorithm, the study also analyzes 20 physical activity applications, including some of the most frequently studied PA apps. By comparing the frequency of gamification elements and motivational techniques in these apps with those in research articles, the study assesses the alignment between theoretical trends and real-world implementations. This approach helps identify gaps between academic research and practical application, providing valuable insights for researchers, health professionals, and developers working on gamified PA interventions. Findings indicate that engagement techniques (48.3%) are the most frequently discussed in the literature, highlighting their importance in gamified PA applications. Adherence (24.5%) is also a key focus but appears slightly less frequently. The overall EAM Score reflects a moderate emphasis on engagement, adherence, and motivation, indicating the need for a more balanced approach in future interventions. Using the EAM Algorithm, this research applies the framework in a real-world scenario by selecting the three most commonly studied apps. This implementation aims to evaluate the effectiveness of engagement, adherence, and motivation within these applications, providing insights into how gamification elements and motivational techniques influence user behavior. 52% of behavioral change techniques (BCTs) were identified in journal articles, making them the most frequently discussed motivational strategies compared to other techniques. The findings suggest that Health4Life offers the most well-balanced combination of engagement (68.35%), adherence (20.25%), and motivation (11.39%). Meanwhile, PuzzleWalk could strengthen its adherence strategies (12.50%) to enhance user adherence, while OnTheMove! may benefit from further improvements in its motivational components (11.48%) to sustain long-term engagement. pubtype: Academic Journal doctype: equations & formulas pictorial research systematic review tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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