Digital Social Technology and Social Connection in Youth.

Objective: Digital social technologies, such as social media and online multiplayer video games (MVGs), have ushered in an era of peer relationships that evolve online, in addition to in person. This report reviews existing research about the dual role of social media and MVGs in shaping youth socia...

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Published in:Psychiatry: Interpersonal & Biological Processes Vol. 89; no. 2; pp. 206 - 216
Main Authors: Sumberg, Luke L., Ogle, Christin M., Fisher, Joscelyn E., Cozza, Stephen J.
Format: Article
Published: Taylor & Francis Ltd Summer2026
Subjects:
Online Access:View this record in EBSCOhost
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      dt: Summer2026
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      pub: Taylor & Francis Ltd
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        10.1080/00332747.2025.2580176
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        atl: Digital Social Technology and Social Connection in Youth.
      aug:
        au:
          Sumberg, Luke L.
          Ogle, Christin M.
          Fisher, Joscelyn E.
          Cozza, Stephen J.
      su:
        Italy
        United States
        United Kingdom
        Prevention of mental depression
        Social media
        Internet addiction
        Empathy
        Interprofessional relations
        Internet
        Evaluation of medical care
        Aggression (Psychology)
        Social networks
        Psychological stress
        Interpersonal relations
        Cognitive therapy
        Social support
        Video games
        Friendship
        Behavior therapy
        Adolescence
        Digital technology
        Human multitasking
        Disease prevalence
        Psychosocial functioning
      sug:
        subj:
          Prevention of mental depression
          Social media
          Internet addiction
          Empathy
          Interprofessional relations
          Internet
          Evaluation of medical care
          Aggression (Psychology)
          Social networks
          Psychological stress
          Interpersonal relations
          Cognitive therapy
          Social support
          Video games
          Friendship
          Behavior therapy
          Adolescence
          Italy
          United States
          United Kingdom
          Wired Telecommunications Carriers
          Internet Publishing and Broadcasting and Web Search Portals
          Other Individual and Family Services
          Video game publishers
          Doll, Toy, and Game Manufacturing
          Home entertainment equipment merchant wholesalers
          Video game design and development services
          Digital technology
          Human multitasking
          Disease prevalence
          Psychosocial functioning
      ab: Objective: Digital social technologies, such as social media and online multiplayer video games (MVGs), have ushered in an era of peer relationships that evolve online, in addition to in person. This report reviews existing research about the dual role of social media and MVGs in shaping youth social connectedness, recognizing both their potential benefits and their associated risks on youth mental health. By providing evidence-based insights, it aims to inform strategies that optimize these technologies' advantages while safeguarding youth mental health and well-being. Method: This report reviews peer-reviewed literature, clinical recommendations, reports, and surveys that assess youth usage of social media and MVGs and their associated psychological and physical health outcomes. Results: Social media provides many opportunities for peer connection, including self-expression and social support, fostering positive social development and well-being. MVGs combine entertainment with collaboration, further strengthening social bonds. However, the use of these technologies has also been linked to negative outcomes, including social isolation, depression, anxiety, and sleep disorders. Publically-available, evidence-based resources can provide caregivers and professionals with guidance and clinical recommendations regarding youth social media and MVG use. Conclusions: Digital social technologies have become increasingly user-specific and immersive as the internet evolves and social media algorithms become more powerful. Additional research is required to understand how current youth usage of these technologies impacts physical and psychological outcomes. Future research should also investigate the differences in usage, outcomes, and the efficacy of treatments across youth sex and age.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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