Gamified Learning among Medical Undergraduates using Digital Platforms: A Quasiexperimental Study.

Background: Gamified learning in medical education involves using game elements to improve learning behaviors and outcomes. Digital gamification is underexplored in community medicine. We aimed to assess students' perceptions about gamified learning and their preference for individual or team-based...

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Detalles Bibliográficos
Publicado en:Indian Journal of Community Medicine Vol. 51; no. 3; pp. 520 - 528
Autores principales: Mohta, Aditi, Prajapathi, Sudesh, Rastogi, Swarna
Formato: research tables/charts Journal Article
Publicado: Wolters Kluwer India Pvt Ltd May/Jun2026
Acceso en línea:Ver este registro en EBSCOhost