Gamified Learning among Medical Undergraduates using Digital Platforms: A Quasiexperimental Study.
Background: Gamified learning in medical education involves using game elements to improve learning behaviors and outcomes. Digital gamification is underexplored in community medicine. We aimed to assess students' perceptions about gamified learning and their preference for individual or team-based...
| Publicado en: | Indian Journal of Community Medicine Vol. 51; no. 3; pp. 520 - 528 |
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| Autores principales: | , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Wolters Kluwer India Pvt Ltd
May/Jun2026
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| Acceso en línea: | Ver este registro en EBSCOhost |