Playing Dystopia : Nightmarish Worlds in Video Games and the Player's Aesthetic Response
Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events.Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish...
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transcript
2018
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| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1943945&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 1943945 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Playing Dystopia : Nightmarish Worlds in Video Games and the Player's Aesthetic Response aug: au: Gerald Farca sertl: Studies of Digital Media Culture isbn: 9783837645972 9783839445976 imageinfo: pubinfo: dt: @attributes: year: 2018 month: 01 day: 01 dtAvail: @attributes: year: 2018 month: 12 day: 05 vid: 00008 pub: transcript pubContract: Transcript Verlag place: Bielefeld price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 794.8 item: 794 .8 lc: @attributes: class: GV1469.3 item: GV 1469 .3 artinfo: ui: 1943945 1064063091 formats: fmt: @attributes: type: EB doid: NL$1943945$PDF caption: PDF download: Y tig: atl: Playing Dystopia : Nightmarish Worlds in Video Games and the Player's Aesthetic Response ptl: Playing Dystopia aug: au: Gerald Farca su: Mass media--Philosophy Video games--Aesthetics Mass media--Aesthetics sug: subj: SOCIAL SCIENCE / Media Studies Mass media--Philosophy Video games--Aesthetics Mass media--Aesthetics ab: Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events.Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments.In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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