Gaming motivations as moderators and mediators of the gender-internet gaming disorder link.
Research has shown that males are at higher risk for internet gaming disorder (IGD) than females (i.e. the gender-IGD link). However, few studies have examined the boundary conditions or processes that underlie the gender-IGD link. Consequently, the current study aimed to extend on the existing rese...
| Publicado en: | Behaviour & Information Technology Vol. 45; no. 10; pp. 2163 - 2173 |
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| Autor principal: | |
| Formato: | research tables/charts Journal Article |
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Taylor & Francis Ltd
Jun2026
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=194490034&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 194490034 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 0144929X B6Q jtl: Behaviour & Information Technology issn: 0144929X maglogo: Y pubinfo: dt: Jun2026 vid: 45 iid: 10 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 194490034 188795195 194490034 194490034 10.1080/0144929X.2025.2573427 194490034 ppf: 2163 ppct: 10 formats: tig: atl: Gaming motivations as moderators and mediators of the gender-internet gaming disorder link. aug: au: Chew, Peter K. H. affil: Psychology, James Cook University, Singapore, Singapore sug: subj: Internet Addiction Risk Factors Video Games Adverse Effects Behavior, Addictive Risk Factors Motivation Sex Factors Risk Assessment Human Cross Sectional Studies Singapore Surveys Conceptual Framework Male Female Adult Adolescence Coping Skill Acquisition Fantasy Recreation Descriptive Statistics Data Analysis Software Mediation Analysis T-Tests Gambling Complications Scales Adult: 19-44 years Adolescent: 13-18 years Male Female ab: Research has shown that males are at higher risk for internet gaming disorder (IGD) than females (i.e. the gender-IGD link). However, few studies have examined the boundary conditions or processes that underlie the gender-IGD link. Consequently, the current study aimed to extend on the existing research by examining gaming motivations as moderators and mediators of the gender-IGD link. Participants were a representative sample of 1001 Singaporean young adults (50.15% females; 74.43% Chinese, 13.29% Malays, 9.29% Indians, and 3.00% Others). They completed instruments that assess IGD and gaming motivations (social, escape, competition, coping, skill development, fantasy, and recreation). The results showed that social, escape, competition, and skill development moderated the gender-IGD link. Furthermore, all seven gaming motivations partially mediated the gender-IGD link. Limitations include the use of a cross-sectional design and a specific conceptualisation of gaming motivations. Limitations notwithstanding, the results highlighted the importance of gaming motivations and have both theoretical and clinical implications that could advance the field of IGD. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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